Shishka's page layouts on here are absolutely incredible. If you ever see this, just know that whenever i see one of your updates on my feed it brightens my day. Keep doing what you're doing.
idk if you can consider me a game developer because i rarely make actual games... but I like using the raylib C library. When im using a full on engine I use Godot. It's free, open source, and easy to use. I also use it for other things like my artwork & animations for instance. The only gripe I have with it though is that I don't really like GDScript, which is why I usually default to using RayLib
:takes notes: thanks you guys. It seems godot is the popular option with most people I talk to these days. @scarbyte, I tend to go for something like Processing when I'm doing the simple stuff, it's java based (cringe) but it's really easy and fast to get graphics on the screen. I imagine raylib is just as easy.
r*blox, unfortunately. but also godot, its easy to comprehend, powerful, and much more user friendly than unity.
idk if you can consider me a game developer because i rarely make actual games... but I like using the raylib C library. When im using a full on engine I use Godot. It's free, open source, and easy to use. I also use it for other things like my artwork & animations for instance. The only gripe I have with it though is that I don't really like GDScript, which is why I usually default to using RayLib
:takes notes: thanks you guys. It seems godot is the popular option with most people I talk to these days. @scarbyte, I tend to go for something like Processing when I'm doing the simple stuff, it's java based (cringe) but it's really easy and fast to get graphics on the screen. I imagine raylib is just as easy.