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Game devleopers, what game engine do you use and why?
2 likes
koyo 1 month ago

r*blox, unfortunately. but also godot, its easy to comprehend, powerful, and much more user friendly than unity.

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scarbyte 1 month ago

idk if you can consider me a game developer because i rarely make actual games... but I like using the raylib C library. When im using a full on engine I use Godot. It's free, open source, and easy to use. I also use it for other things like my artwork & animations for instance. The only gripe I have with it though is that I don't really like GDScript, which is why I usually default to using RayLib

1 like
yudosai 1 month ago

:takes notes: thanks you guys. It seems godot is the popular option with most people I talk to these days. @scarbyte, I tend to go for something like Processing when I'm doing the simple stuff, it's java based (cringe) but it's really easy and fast to get graphics on the screen. I imagine raylib is just as easy.

brick by brick
3 likes
I love this website
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pumpkin-ninja 2 months ago

thankyu so much !!!!!!!!

1 like
Had a suprisingly tough time writing the Venus Wars review. I think I just had my expectations too high. I can sense some chuddie particles wafting off it, and I think that's what turned me off the most.
4 likes

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