Well, sadly my BlitzMax revisit/journey/plans have came to an end. Despite "Web" being listed as a target platform in the UI, it just doesn't work (and believe me, I tried). I have noticed it's not listed as a target on the website or in the docs, and found some forum topics and stuff that seem to verify. It was really nostalgic revisiting it however. Think I'm gonna stick with modern tools for game dev after all!
I just spent an entire weekend trying to get the window position in BlitzMax and it turns out theres a (not documented but *definitely* exists) module that you can import that does it all for you lol. Note to self: Do not underestimate BlitzMax.
Omg I've been messing with BlitzMax (two decades after I started coding (I began with Blitz Basic and BlitzMax)) and I LOVE IT. So nostalgic. xD It's actually been updated (a bit, it holds together lol) and even supports web export. I'm gonna be documenting how to do use VSCode for BlitzMax dev, letterboxing and web export soon (as blog posts).
Sooooo I've discovered I may be able to do even more, ultra better cache busting using something called a service worker. Soooo at some point NotSSG 1.2.0 will be out lol.
This is nice but spaces still suck