The NES also has 2 bit graphics in some way. The screen is split into 16 by 16 pixel blocks, and each block has 4 colors (2 bit) out of 16 (an image can have no more than 16 colors). There are also sprites (things that move like Mario and enemies), which have 3 colors and a transparent color (2 bit too).
I've actually heard about that before, and I think its pretty facinating how storing sprites in 2 bit color allowed for multiple color palletes to be switched out which saved quite a bit of space in a small NES ROM.
I've actually heard about that before, and I think its pretty facinating how storing sprites in 2 bit color allowed for multiple color palletes to be switched out which saved quite a bit of space in a small NES ROM.
I think I might add 8bit consoles that used 2bit sprites on my site.