visualculture

visualculture.vc

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daliwali's avatar daliwali 2 hours ago

this is really impressive stuff! adding BVH for collision detection will probably be needed at some point, unless the maps are very simple

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visualculture's avatar visualculture 2 hours ago

thanks! i actually did start working on that but ran into an issue with it. many of my environment meshes have large triangles that span basically a whole dimension of the mesh, so the resulting bvh wasn’t very useful. i still need to think about how to proceed, will maybe have to subdivide some of the large triangles in my meshes

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Last updated 2 hours ago
CreatedMay 8, 2020
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