visualculture.vc
might want to segment the triangles by location, so that you don't iterate over all of them, just the ones closest to the point. otherwise this would be slow for lots of triangles.
Yeah that’s a good idea. I was thinking I would set up a BVH system for the environment models
might want to segment the triangles by location, so that you don't iterate over all of them, just the ones closest to the point. otherwise this would be slow for lots of triangles.
Yeah that’s a good idea. I was thinking I would set up a BVH system for the environment models