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juntogawa
9 months ago
Changed my font file (TTF format) to be "installable" instead of "restricted", in order to work in IE11 (http://carnage-melon.tom7.org/embed/)
juntogawa
9 months ago
Made pixel art images bigger instead of using "image-rendering: pixelated;" (not very supported before 2020)
didntask
9 months ago
The dryads got my homie and aged him up so they could take advantage of him. At least now he can become a knight just clocked a guy for laughing at his lack of clothes and made him take him to his house to have his daughter make clothes for him. Unintentionally effortlessly seducing her now. That poor schmuck, NEVER laugh at a random large naked man walking through your town he will take everything
juntogawa
9 months ago
But this doesn't matter in object-oriented programming anyway, because the objects have overhead in code size, memory usage and computation time, that makes the code automatically much less efficient anyway.
juntogawa
9 months ago
Abstractions also promise to make code readable, but it doesn't make the actual working CODE more readable, it just makes the abstractions more readable. So even if it's easily readable, you won't understand the interesting parts anyway.
juntogawa
9 months ago
When abstractions aren't used primarily for code reuse, but instead to hide meaning, the program will grow more and more inefficient. Because you stop reading the actual code and only read the abstractions.
juntogawa
9 months ago
And then you won't know about what actually happens anymore underneath the abstractions anymore. Now those things can be as efficient as they want without you knowing about it. And it tends to grow more inefficient and not the other way, because of our large RAM sizes and CPU speeds today.
juntogawa
9 months ago
This is why Notepad is slower today instead of faster. It's not because of slow hardware or incompetent programmers, it's computer bureaucracy (probably heavily influenced by the organizational bureaucracy at Microsoft).
juntogawa
9 months ago
So, abstractions probably won't create programmer efficiency either, because abstractions lead to less understanding of the actual program, which leads to computer bureaucracy, which is a much bigger problem to handle than just editing code.
juntogawa
9 months ago
So... I remove all object-orientation and unnecessary abstractions in my code, and just use functions to prevent too much code reuse. All other structure is in comments so they don't fill up the executable (like objects and functions does, no matter how efficient your language claims to optimize those)
juntogawa
9 months ago
The point of all this is: Don't create more technology to handle your technology, that will leave no space for art.
barndoors
9 months ago
hi! it's the output from a video synth (https://hydra.ojack.xyz/) that i have hardcoded into a canvas
juntogawa
9 months ago
i started by removing all code in the library that i didn't use. now i'm left with the parts i actually use. but minimalism isn't a goal in itself, so now i'm not removing code anymore but instead rewriting it to be more efficient for my purposes.
dmansweb
9 months ago
perhaps then we would have the best work become the most popular instead of the ones with the biggest marketing campaigns.
readingproject
10 months ago
Thanks! I’ve taken a brief look at your website (will look more later – I have a lot to get done today!) I love the home movies. I’ve put some up on YouTube, myself. Thought I’d show you one I did when our boys were kids. Nothing to do with our website, but the following is one I put up for our website channel, originally, from when our sons were young. Now on another channel: https://youtu.be/pCdRtCFSH2k
catcatproductions
9 months ago
Incredible! As fellow makers of silly movies, we know the time it takes (And with kids? Wow!) balancing fun with ambition. From the writing and musical numbers to the visual effects and convincing acting (Dulcinea rejection scene!) we loved the creativity and heart. Sure is hard growing up. Such a sweet way to preserve a moment in time—something the kids will cherish (or cringe at haha) now. Thanks for sharing!
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Compared to This Is (NOT!) A Car Club, I want to improve quality instead of quantity. Have an interesting variation in the graphics instead of just _many things_. So I'm designing shaders to be able to use multiple images for house textures and character/object sprites without slowing down the GPU.
Technical things like this are advanced but very solvable. Making good tools is mostly about de-learning all the bad tools with too many options and buttons that put technology in the way when you try to focus on your art.
Actually getting good at art and graphics is the real work, there are no cool tricks for this except experience and time...