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This Is (NOT!) A Car Club

notacarclub.kbrecordzz.com

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And the speedrun WR of EPISODE 3 (https://notacarclub.kbrecordzz.com/game3) is: 18m 15s (also by me, but I was distracted by the story so lots of improvement potential here)
Current speedrun WR of This Is (NOT!) A Car Club - EPISODE 1: 5m 16s (by me) (https://notacarclub.kbrecordzz.com/game) - (PSST! Pressing I+O+P in order gives you debug powers...)
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I’m making a betatest version of my upcoming game (”MANAGO”). Do you want to try it out and give some feedback, or try it out without giving any feedback at all? Email kbrecordzz@gmail.com and I’ll send you a link when it’s done.
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I've written so much parody on business culture, and it's hard to fit it all onto my characters. Funny things get left over because O'Malley has to be balanced and believable (not just a walking joke). He can't believe in all the agile methodologies and have all the bad takes because that's funny, he also has to mistrust Scrum for the benefit of Lean and have some decent takes for the silly stuff to actually matter.
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Updated the general vibe on https://kbz.se (https://neocities.org/site/gnussler). It should be less like a general-audience "game portal" and more like a site for MY creations, or at least creations of MY liking. More like Dropout, less like Netflix. But not entirely as personal as a Patreon page? Not sure yet. I want to achieve both a personal style and high production value that can be enjoyed outside a core niche.
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juntogawa 1 week ago

Not sure if anyone can see tha changes yet because of Neocities CDN caching

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Drew a sketch for an airport for my game. Where you first land and get introduced to the island where the management company "Manago" has established themselves and started slowing everything down with bureaucracy in every corner possible. https://home.kbrecordzz.com/managoltd/files/flygplats.png
juntogawa 2 weeks ago

Once again, sorry for being Swedish. I can't help it

When my game project gets too big I plan it in a "mindmap" instead of text documents. It maps better to how humans think and how complex projects work - things are connected in many ways and not separated in categories as in spreadsheets and lists. I can see the whole project in ONE image, which is easier to process than a long text, which gives much less administration job which is crucial to even finish it at all.
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juntogawa 2 weeks ago

It's in Swedish, unfortunately... But this is how I can see the project as a whole, its separate details and tasks, how everything is connected, and in some way understand where I am, the next thing to do, and where I'm going.

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My next game will have the possibility to swap character in-action. The character makes a cool entry and says their name when you change to it. I realize right now that I've copied this game... https://youtu.be/0pWKgfVBAIs?t=1212

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Last updated 5 days ago
CreatedSep 18, 2023
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comedy 3d gaming games art