various fixes, typos, etc, "undefined" in a few rpg spots - most importantly, firefox users should be able to use the site without fear anymore!
had to ditch floaty tiles specifically for firefox windows users... sucks (they can cause the webrenderer process to crash), but at least it's only a temporary measure - didn't happen in FF dev or nightly builds, so they incidentally have already fixed it in an upcoming version. once it's up our dear firefreak floaties will be back. chromers still get the fancy tiles though
trying to get a vertical slice test page to track down what causes the firefox freak mode that happens in some areas
p.s. if u wanna try it without getting redirected here's a cool test link (not on main site so your save doesn't get messed up) https://b.corru.observer/concepts/firefox/?force&canvasfloor - if you're using firefox on windows, chances are you'll get fucked up bad so don't click it unless you're really curious
P.S. localization system has also been a focus, there's someone on the cutting edge doing a russian translation, and the system still needs work, but it actually seems to be doing the job pretty well overall!! π... once it's solid enough i'll probably start connecting with more people interested in helping with them
various fixes and text tweaks to correct some silly things resulting from the recent update
this is the first part of the engoodening. more details 2 come but there's gonna be a second part later this month
more fixes - if ur scanned entities list in golem maintenance was ultra long and weird, it should be fixed if you go visit it again. also bugs associated wtih team wave actions are fixed now (i.e. final offering)
p.s. this is fixed for Firefox 127 which is a while out but it's cool that my game got mozilla to update their rendering a little bit
scrolling the feed, saw '3d css', and thought 'wow someone got corru working on 3ds browser... the power of science is incredible'
the last game ever made for the 3DS...