this is the first part of the engoodening. more details 2 come but there's gonna be a second part later this month
more fixes - if ur scanned entities list in golem maintenance was ultra long and weird, it should be fixed if you go visit it again. also bugs associated wtih team wave actions are fixed now (i.e. final offering)
fixed some major softlock stuff - turns out when you add a bunch of asynchronous paths to your formerly linear functions, things can get fucked up!
(fortunately it was pretty uncommon, but still reported enough that it had 2 get fixed ASAP)
this is an extremely gameplay focused update, so it won't be for everyone... but it has some of the wildest stuff i've done yet! posts on socials and other stuff to come
there are no new memory holes with this one btw, and it all takes place pretty much in one or two areas.
this is probably the only ADD that will go extremely hard into gameplay imo. i've found i prefer stuff like ADD1 that's exploration focused
various fixes and text tweaks to correct some silly things resulting from the recent update