various fixes and text tweaks to correct some silly things resulting from the recent update
this is the first part of the engoodening. more details 2 come but there's gonna be a second part later this month
more fixes - if ur scanned entities list in golem maintenance was ultra long and weird, it should be fixed if you go visit it again. also bugs associated wtih team wave actions are fixed now (i.e. final offering)
fixed some major softlock stuff - turns out when you add a bunch of asynchronous paths to your formerly linear functions, things can get fucked up!
(fortunately it was pretty uncommon, but still reported enough that it had 2 get fixed ASAP)
more definitions fixes (hopefully the last we need)
P.S. localization system has also been a focus, there's someone on the cutting edge doing a russian translation, and the system still needs work, but it actually seems to be doing the job pretty well overall!! π... once it's solid enough i'll probably start connecting with more people interested in helping with them