look who's talkin! your work rocks, I was clicking through your site and went 'hey, holy smokes, i recognize this art!!' i followed you on cohost a while back after I saw that 'king' character post, your designs and color usage are really inspirational (p.s. thank you for playing!!)
this is the "oden" update! https://corru.news/oden/ for details, https://corru.works/patches/#oden0 for specific notes
also I'm gonna be keeping proper patch notes now on corru.works instead of just commenting here - will still link em though
various fixes - most notably, Opera GX should no longer softlock during E3A2 content. opera GX's built in AI that you can't turn off clones the entire body element every keypress, so it was breaking custom elements by calling their constructors constantly
p.s. this is fixed for Firefox 127 which is a while out but it's cool that my game got mozilla to update their rendering a little bit
scrolling the feed, saw '3d css', and thought 'wow someone got corru working on 3ds browser... the power of science is incredible'
various fixes, typos, etc, "undefined" in a few rpg spots - most importantly, firefox users should be able to use the site without fear anymore!
had to ditch floaty tiles specifically for firefox windows users... sucks (they can cause the webrenderer process to crash), but at least it's only a temporary measure - didn't happen in FF dev or nightly builds, so they incidentally have already fixed it in an upcoming version. once it's up our dear firefreak floaties will be back. chromers still get the fancy tiles though
just a bunch of bugfixes - https://corru.works/patches/#oden1
p.s. EP4 is still well underway, apologies everyone for the wait! but we gotta make sure it's good cause it's da big one
corurcyt