corru.observer

neocities.corru.observer

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while i know the site gives the warning for flashing and such i was wondering if there might be a simple way make a setting to combat some of the things with the eyestraining colors? had some friends who are curious but the color scheme is too bright. like some kind of option for a black and white filter or some filter that dulls the screen. would like to know if its possible bc i would love to share it with more
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morrysillusion's avatar morrysillusion 2 years ago

it is understandable i know you cannot just take all elements of the flashing out, as a majority of the game will always be that. but wasnt sure if something like dulling or lessening it any form would be possible

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ongezell's avatar ongezell 2 years ago

install it with an userscript manager like violentmonkey, this should make the game B&W and less bright

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morrysillusion's avatar morrysillusion 2 years ago

@ongezell thank you for such a quick reply. ill let my friends know, this sounds like a great solution

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salutations friends!! the pre-ADD fixes and features and stuff i wanted to add are now online! notably, this adds a gameplay toggle in the system that lets u skip RPG segments, an 'interface size' toggle that should make it a bit better on smaller screens, and virtualizes the movement system so that zooming doesn't break as much stuff!
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corru's avatar corru 2 years ago

also, much of the early embassy dialogues have gained the 'close-up' system that collapse content does, so you no longer only see crusty low-res stage sprites!

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corru's avatar corru 2 years ago

sry that the big screenshot post that neocities does is gone... i eated it

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corru's avatar corru 2 years ago

the actual EP3ADD content will most likely come late this month or in the first week of September, depending on how everything i'm planning goes... might try to do it in little waves and see how that feels

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there's most likely gonna be a little non-ADD update this weekend... originally i was going to do all of the fixes i've been planning + new stuff at once, but i really just wanna get the fixes and improvements outta the corru cave first - this is gonna be stuff like fixing the stage movement breaking with zoom level, adding a 'no combat' skip mode, and improving the EP1 embassy days slightly, among other things!!
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corru's avatar corru 2 years ago

i also want to see if I can get some text size controls added in this too... there's a lotta stuff that could break or get weird fast though if i don't do it kinda carefully though

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corru's avatar corru 2 years ago

p.s. lemme know if there are any other long-standing bugs or requests i should try and work into this "patch"... i know for sure i'm gonna go Freaking Nuclear on the chrome flickering bug now that I know what causes it 100%

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ok the time 4 chill is over. EP3ADD is now underway! but tbh, I'm a little concerned that I won't have enough time to complete EP4 ahead of November (aka Corru Gets Tortured In Hell month)... but that's not really a huge deal - just means the next collapse portion may be slightly further out, which could mean we'll have some more smaller non-embassy stuff to fill the gap further...
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corru's avatar corru 2 years ago

We Got Room 2 Get Silly! i'm gonna do EP3ADD then play it by ear - cause we got plenty of cool things to explore in da corru realm that DON'T take multiple months to make

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"so wats next for corru.observer", i hear u say... and i say,, DAMN!! CHILL! we're gonna do one ADD before moving on, which is aimed at adding some fun reasons to return to the different areas... no details or date yet but we're schemin and drawing up plans, just kinda taking it a little easy this week cuz ep3 was hard
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corru's avatar corru 2 years ago

hi its me again!! corru . works!! with the help of the discord, I reworked the final encounter of EP3 just a teensy bit... some small changes that I think go a long way to make it less RNG-heavy and more satisfying

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just pushed another update, was mostly JS and CSS so it didn't push screenshots... but it should solve the mysterious wall flickering bug on Chrome! additionally, everything involving the main cast should render a little better now... a lot of them were using their full animated gif sprites on the stage (looking at kazki here with her 2000px hair in a 400px tall space), which was a big vram hog 🐗
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ongezell's avatar ongezell 2 years ago

Cross browser development is a pain

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corru's avatar corru 2 years ago

just some bugfixes and stuff for now... more are coming!! but tonight i just fixed up some of da big ones that were causing some wacky side effects (like certain moves resulting in combat not ending right)

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hi every1!!! i got the soundtrack up on soundcloud + bandcamp now! check it out! https://corruworks.bandcamp.com/album/ost-corru-observer-vol-3 https://soundcloud.com/corruworks/sets/corruobserver-vol-3
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ghost-crab's avatar ghost-crab 2 years ago

omg are these all original tracks? so good!!

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a little post-launch thought: since this episode was so heavy on the RPG element, once I've got it stabilized I'm leaning towards the one ADD for it being primarily completely non-embassy... more of an exploration type thing kinda like how EP2ADD2 was
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Last updated 3 weeks ago
CreatedApr 18, 2021
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