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mikado-ztick updated their site.
1 year ago
1 like
cherished-cat updated their site.
1 year ago
10 likes
plasticdino's avatar plasticdino 1 year ago

such a cool doll collection :o

2 likes
Starting to get past the "three.js parts" of three.js and get closer to the WebGL parts.
1 like
3hula updated their site.
1 year ago
hydromecha updated their site.
1 year ago
hydromecha's avatar hydromecha 1 year ago

Updated with the latest version of the comic reader. If something looks broken try clearing your browser's cache/hitting ctrl+F5.

My comic reader is now out and open-source! Here's the link: https://github.com/hydromecha/cloudburst_comic_reader
melonking updated their site.
1 year ago
15 likes
sungoddess's avatar sungoddess 1 year ago

Your site never ceases to amaze me. I wanna be like you when I grow up :)

2 likes
mikado-ztick updated their site.
1 year ago
1 like
seventeendoves updated their site.
1 year ago
1 like
Trying to improve the graphics of my next game, and it seems to come down to 3 things: creating efficient technology to run the graphics (since I make games for all kinds of devices, including low-power ones), making good tools who make it frictionless and fun to create, and then actually improving my feel for quality in art.
2 likes
juntogawa's avatar juntogawa 1 year ago

Compared to This Is (NOT!) A Car Club, I want to improve quality instead of quantity. Have an interesting variation in the graphics instead of just _many things_. So I'm designing shaders to be able to use multiple images for house textures and character/object sprites without slowing down the GPU.

2 likes
juntogawa's avatar juntogawa 1 year ago

Technical things like this are advanced but very solvable. Making good tools is mostly about de-learning all the bad tools with too many options and buttons that put technology in the way when you try to focus on your art.

1 like
juntogawa's avatar juntogawa 1 year ago

Actually getting good at art and graphics is the real work, there are no cool tricks for this except experience and time...

2 likes
Achieving backwards-compatibility for IE11 (it can run 3D) by removing "let" and "const" Javascript variables.
1 like
juntogawa's avatar juntogawa 1 year ago

Changed my font file (TTF format) to be "installable" instead of "restricted", in order to work in IE11 (http://carnage-melon.tom7.org/embed/)

1 like
juntogawa's avatar juntogawa 1 year ago

Made pixel art images bigger instead of using "image-rendering: pixelated;" (not very supported before 2020)

1 like
mikado-ztick updated their site.
1 year ago
1 like
Abstractions in programming promise to create efficiency (mostly for the programmer, but still), but it only creates efficiency in the actual program when you reuse code in functions instead of copy-pasting it over and over (one of the purposes of functions) which results in less total code in the executable file.
1 like
juntogawa's avatar juntogawa 1 year ago

But this doesn't matter in object-oriented programming anyway, because the objects have overhead in code size, memory usage and computation time, that makes the code automatically much less efficient anyway.

1 like
juntogawa's avatar juntogawa 1 year ago

Abstractions also promise to make code readable, but it doesn't make the actual working CODE more readable, it just makes the abstractions more readable. So even if it's easily readable, you won't understand the interesting parts anyway.

1 like
juntogawa's avatar juntogawa 1 year ago

When abstractions aren't used primarily for code reuse, but instead to hide meaning, the program will grow more and more inefficient. Because you stop reading the actual code and only read the abstractions.

1 like
juntogawa's avatar juntogawa 1 year ago

And then you won't know about what actually happens anymore underneath the abstractions anymore. Now those things can be as efficient as they want without you knowing about it. And it tends to grow more inefficient and not the other way, because of our large RAM sizes and CPU speeds today.

1 like
juntogawa's avatar juntogawa 1 year ago

This is why Notepad is slower today instead of faster. It's not because of slow hardware or incompetent programmers, it's computer bureaucracy (probably heavily influenced by the organizational bureaucracy at Microsoft).

1 like
juntogawa's avatar juntogawa 1 year ago

So, abstractions probably won't create programmer efficiency either, because abstractions lead to less understanding of the actual program, which leads to computer bureaucracy, which is a much bigger problem to handle than just editing code.

1 like
juntogawa's avatar juntogawa 1 year ago

So... I remove all object-orientation and unnecessary abstractions in my code, and just use functions to prevent too much code reuse. All other structure is in comments so they don't fill up the executable (like objects and functions does, no matter how efficient your language claims to optimize those)

1 like
juntogawa's avatar juntogawa 1 year ago

The point of all this is: Don't create more technology to handle your technology, that will leave no space for art.

1 like
I'm fascinated by the Phong lighting model. Especially when you use it to put way too realistic lighting on non-realistic objects.

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