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Pipe Dream on Windows 95 is the version i'm most familiar with. It had bright green flooz instead of pink.
overclockworked
1 year ago
@pixelglade It's slightly odd that the flooz isn't green in the Mac version tbh, though I'm not as familiar with how the 4 color mode palettes work on Mac OS Classic. Had to catch myself instinctively typing "green flooz" into the review because I kept forgetting it was pink in the Mac version after looking at other ports to compare!
There were so many knockoffs of Pipe Dream I think many were trying to distinguish themselves from the original by changing the colours. Also in the process of looking up the colour palette for classic mac os I learned about old monitors using RGB565 colours which is absolutely fascinating.
nathanntan
1 year ago
ohhh, i see! thanks for letting me know! i didn't know it was a ps1 thing only. it's such a cool lighting, it makes everything so mysterious! 💗💫 i wonder why the difference.. maybe something about the hardware. thank u for sharing!! ^^
overclockworked
1 year ago
This has been a big labour of love for me and involved me playing through the whole game twice in a row. It currently has pages analysing the weapons, enemies and characters. Later I want to make more pages about other elements of the game too, such as my thoughts on the individual level designs and source port comparisons.
p7uen
1 year ago
I was a Duke 3D person although I did play all of them, I think I only had the shareware of Blood. I've bookmarked this for later although I had a scan through, had completely forgotten about the voodoo doll. Games used to be real fun!
overclockworked
1 year ago
@p7uen Duke 3D is really close to Blood for me, they're both extremely high quality and highly replayable classics. The varied and non-linear levels and large and unique arsenals in both games really nail what I love about the genre
overclockworked
1 year ago
In my opinion it's the gold standard for arcade game design; super easy to understand and pick up and play, with the replay value being not just because of difficulty, but also because of the underlying depth and complexity and secrets to uncover which can result in even replaying early levels being a different experience now that you can utilise those hidden mechanics. It's why i'm very fond of shoot-em-ups too!
overclockworked
1 year ago
P.S. the story gets even goofier with revelations introduced in Rainbow Islands
p7uen
1 year ago
Easy to play, hard to master! Insane to me that Bubble Bobble was hiding such complexity all these years (from me, at least!)
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Great review thank you! I think my younger self would have loved this back in the day, until the point you mentioned it goes from strategy into puzzle. I always get disappointed when that happens, not that I don't love a puzzle game but it feels like a different itch to scratch.
I think the puzzle direction the game later goes into was somewhat inevitable due to it being the only way to really increase challenge with the static unevolving simple mechanics for 60 levels. I enjoy puzzley strategy games (Disgaea 1 springs to mind), but I also very much love more open ended strategy games like 4X and sim games, so I get the disappointment ahaha. Glad you enjoyed the review!