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koilwood
9 months ago
I'm a bit curious on what software you use to make this? (If you are willing to say)
daliwali
9 months ago
i used nothing but three.js as a graphics lib, blender for editing models, and my own brain for everything else... i improvised my own entity-component system, and collision detections.
daliwali
9 months ago
added an airburst launcher, and an unlockable secret by not using the sin offering.
siqu
9 months ago
so i was able to get the heart but... idk how i can handle whats after tbqh (ยด๏ฝฅฯ๏ฝฅ`)
siqu
9 months ago
I imagine the controls are a part of the game design which made the challenge fun imo ใฝ(ยดใผ๏ฝ)ใ my WoW brain is too used to the camera "following" the character. In contrast, if the character is facing right then A or D makes the character go "up" or "down" on the screen which was hard 4 me 2 follow, so I basically made sure to never turn the character too much
daliwali
9 months ago
ya.. the controls are intended to be like a first-person shooter, but you're playing from a third-person perspective. part of the challenge is to move just as the NPCs do.
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A big thing, too, with the US, is how do you fight the MIC? They funnel an inconceivable amount of money into it and have munitions far beyond the scope of the average person.
@techrahouse To think of it in terms of "fighting" is to have already "lost". (1) A significant portion of the MIC is comprised of people. (2) The system in which they operate only persists under the assumption that it is somehow helping to "keep peace" and "create order" throughout the world. Clearly demonstrate that violence can never accomplish those aims and you make that system obsolete for everyone's benefit.
The Ursula K. Le Guin comment that daliwali shared is particularly insightful as well. The unspoken aim is that war furthers capitalism, yet everyone ends up poorer in every sense of the word, even those who think that they "benefit" from the situation. Hence, tyrants live in fear of an enemy of their own making.
Tyrants only have "power" because they create mobs who blindly follow them. Therefore, true peacemaking can only be accomplished through unconditional positive regard that increases self-responsibility. Similarly, the assumption underlying capitalism is that it creates "wealth". But what is "wealth"? It is not money, as money is literally a debt. It has no intrinsic value.
I would argue that a strong sense of ethics and a knowledge of how to create an abundance of what we cannot live without (e.g.: clean air/water, healthy food, clothes/shelter, etc.) are primary. If we can freely share that with everyone, then the systems of control naturally fall away.
In short, basic human needs must be met in a sustainable way by everyone, whereas war of any kind is always a zero-sum game. When competition itself is transformed into voluntary collaboration for mutual survival, then everyone "wins".