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Definitely hyped!! Canβt wait to play the extra following parts and listen to the OST ^^ Also, I shared some of the tracks with my friends, they found them really cool!
da secret truth is. ... ... our friend in the uncosm is completely optional and can potentially be completely ignored... Evil mode!!
of course!! that's totally fine! one I like to use when I put the music on other sites (like on pocl's) is the hub theme - https://corru.observer/audio/hub.ogg
indeed, the site is still a work in progress - that is the current end of content!
though the timing may move around a lil cause i wanna do the experimental game jam and i gotta get SHMOVIN on that stuff this freakin week if i wanna make it for the 28th πππ
I think everyone is in the same boat. I was introduced to it by someone just calling it "my friend's personal site" LMAO
Fuck dude maybe we should keep it up. Like calling The Godfather "my buddy Francis' holiday pictures"
I first heard of Corru's site when I was browsing and I read someone saying it was an awesome experience. Though I couldn't play it at the time because of a screen resolution thing. It was only when Corru sent me a message about my art what I felt like checking it out, and boy- It's been an awesome ride
thank you so much for checking it out! more coming soon!! and you are all so kind lol
Ooh, it sounds great!! Iβll be also patiently waiting for the songs of EP 2 to drop once its cycle ends, theyβre bangers too
it will probably be sooner! i'm most likely gonna put those up after I get the first lil addition online
(the checkpoint no longer requires you reach the last phase at least twice, now it's just once)
this is some typo/bug fixes, some updates to the proxy thoughtform system, and!! a new "low intensity" option in the system menu for people with older machines (or people who just don't like the proxy system)!
this is separate from just "low quality" because enabling it gives you additional choices before sequences where you would normally use a proxy thoughtform, to replace the sequence with something else!
proxy thoughtform movement has been moved to a web worker, which should generally make it work nicer across more systems, but i fear that it may not be enough - so that's what the low intensity option is for
finally, the 'low' quality setting has also been updated to change the animation style of proxy thoughtform attacks to be either linear or use steps(), so that they're less animation intensive as well... my hope is that this makes it all a little more accessible
Ooh, how perfect! I just logged in, and gave the changes you added to the proxy system a test drive. It's considerably tighter than before! I managed to go smoothly up to a certain point, when the lag spikes got me again, but it's already a superb improvement in the performance!
Also, I'm very grateful for the "low intensity" setting, since idk how graphically intensive other proxy battles will be for my PC (I'll be always willing to give them a go since I find them fun lol), plus it helped me progress in the uncosm! Thank you so much for the update, Corru!
And before I go- I played EP 2 earlier today, and had a total blast with the new mechanics!! For real, they were surpringly smooth on my machine and were a heckin' lot of fun! And even with the proxy lag nearing the end, I managed to go all the way till that part concluded! Can't wait for more of your stuff!
A have a lil' question (one I think I should've asked sooner): my old laptop didn't handle the proxy fight too well, I had too much lag, so I ended up stumped in the uncosm. Is it possible for me to progress to the other content without facing the entity or not?
@ninacti0n, sort of! the uncosm entity is optional, but there is another similar system in use near the end of this new episode. although I was talking with someone about fixing the choppy proxy movement and we may have a solution for that soon! i wanna see if I can get that written tonight or tomorrow cause that really bugs me
gonna see if we can implement WEB WORKERS to get the proxy movement off the main thread, the issue is that setTimeout and setInterval are way more framerate sensitive than I thought initially
P.S. sorry you ran into that, I know you aren't the only one and it must be super frustrating!! but I'm gonna try and fix that before getting ahead of myself with adding more stuff
@corru Oh, donβt worry! Itβs alright lol, Iβm used to not being able to play games on my PC. I was surprised it had managed to run corru.observer, even if the 3D areas were slightly laggy at times. Iβm super happy youβre hoping to fix the proxy movement soon, I canβt wait to play the battles!
this will be the beginning of an arc that exists in the same little world this has created, using the same systems for the next few updates at least!! hopefully this means we can get them out a little faster, too!
additionally - the confusion of reaching the end of an episode and wondering 'what do i do next' has been alleviated through a new button that appears when you're done with a portion of older content, along with some other little improvements here and there
there will be other little improvements coming up soon, like an 'EP selection' that gives you a barebones save to get you up to whatever part you want to start at!
P.S. if you're still getting "wait for more fixes" from Moth, do a hard refresh, neocities can be A Little Goofy!!!
it is here indeed my friends!!! please let me know if you spot any bugs, this changed a lot of stuff even if most of the new content is in one spot
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https://experimentaljams.com/ <-- da jam
great game love my little critters
This is RIGHT up my alley- love this! Also pretty neat to play around with element placement and see how that changes stats.