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there was a tiny little bug in the update, a funny little creature that was gnawing at the dialogue code and silently stopping people from being able to actually start EP1/EP2 (eek!!!) - this is fixed now and if you ran into it, there'll be a fix applied next time you're on site and do a dialogue (may need to hard refresh)
EP2ADD2::"As âââââââââ's repairs to the ââââ continue, disparate fragments of the past emerge."
this update is kind of a strange one, as it just adds a small number of new interactions or changes around the site (outside of the embassy), all available at any point after EP1 begins! your usual guides will not direct you to them! (for a surface level hint though, peek around areas used in EP0, and perhaps visit an enemy(?))
with this update implementing some of the last things i wanted in EP2, i will now commence da work on EP3... i cannot say for certain how long it will take me, but historically it's been like 2-3 months when working on new episodes! fortunately there is no Hell Month to eat up time again, and much of the mechanics i want are already prepared, so we will see
as a final P.S., some fine pals have made a cool discord around corru observer discussion (and even modding??) if you are interested in that! https://discord.gg/2FZeb3VTmV
(ok as an extra final P.S. the new ambient tracks are also in VOL2 as bonus songs! yippee!!)
thank you for playing!! and god is truly a devilish creature... but it's just a little critter... and today is its birthday!! wouldn't hurt a little critta on its birthday, would you?
this adds an option to skip the collapse intro and tutorial dialogues if you've seen it before!
i am too stubborn to answer lore questions outright nina, forgive me đ¤ but the portrayal of humans within memories so far may answer this question in an indirect way
Yeah, I was afraid this would step into lore territory :â/ But I think I already got my answer, now that I think about it-
Aye, games with heavy environmental worldbuilding and implied lore that the game encourages you to seek out and form the connections are always very enticing to me. The intriguing unanswered questions of just what was going on from the first moments of the game was the hook that never let go, hah.
thank you!! yes! i have borne the curse of front-end development for like 4-5 years now, makin weird websites for artists and stuff - just applying that to this little world now too
ok neocities is being rly slow so if you run into slow loading, export your save and load it in here: https://b.corru.observer/ - it's the same just heavily cached by cloudflare
EP2ADD1::"ââââ's structuring device presents unexpected outside interference." - this adds an optional hard mode area in the collapse memory, it appears in the research chamber only if you have ever started the EP2 boss before (does not have to be in the same iteration). beware: it was designed with items in mind and may be especially difficult without them
for those who want more exploration than little RPG fights, i will soon begin EP2ADD2 - which will give a break from the embassy in the form of additions to other pages. we have been spending a lot of time in the embassy, and there is still more to do there, but i want to ensure there is still plenty of cool stuff to find elsewhere!
additionally - the soundtrack to EP2 so far is now available for listening on soundcloud, and you can get it on bandcamp too!! https://soundcloud.com/corruworks/sets/corruobserver-vol-2 / https://corruworks.bandcamp.com/album/ost-corru-observer-vol-2
(P.S. - i think i'm pretty close to figuring out what causes the proxy to run slow on some machines... if you run into a slow proxy situation and you've been in the same embassy instance for a while, save, refresh, load again - that may help)
(slight correction - the entrance appears in the research chamber if you meet the criteria, AND after you've visited movefriend at least once in your current iteration)
it's nice, but also kinda sad - i was soo into that game, seeing it in permanent maintenance mode is like watching it decay (but at least people can still experience it for the first time!)
oh, thanks! Spiral knights has to have been my single greatest influence over me, was so into it as a child, even though I didnt get far. I was in a period of playing it more seriously when I made that webtool. Got tired of the grind eventually. We could play it though, sometime, that would be neat!
This is RIGHT up my alley- love this! Also pretty neat to play around with element placement and see how that changes stats.
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this is a little update to demystify the "low intensity" option in the system menu, now called "reduced intensity" and separated from the graphics controls! it is also now called out in certain dialogues before sequences that utilize the proxy control system