EP2ADD2::"As βββββββββ's repairs to the ββββ continue, disparate fragments of the past emerge."
this update is kind of a strange one, as it just adds a small number of new interactions or changes around the site (outside of the embassy), all available at any point after EP1 begins! your usual guides will not direct you to them! (for a surface level hint though, peek around areas used in EP0, and perhaps visit an enemy(?))
with this update implementing some of the last things i wanted in EP2, i will now commence da work on EP3... i cannot say for certain how long it will take me, but historically it's been like 2-3 months when working on new episodes! fortunately there is no Hell Month to eat up time again, and much of the mechanics i want are already prepared, so we will see
as a final P.S., some fine pals have made a cool discord around corru observer discussion (and even modding??) if you are interested in that! https://discord.gg/2FZeb3VTmV
(ok as an extra final P.S. the new ambient tracks are also in VOL2 as bonus songs! yippee!!)
thank you for playing!! and god is truly a devilish creature... but it's just a little critter... and today is its birthday!! wouldn't hurt a little critta on its birthday, would you?
this adds an option to skip the collapse intro and tutorial dialogues if you've seen it before!
i am too stubborn to answer lore questions outright nina, forgive me π€ but the portrayal of humans within memories so far may answer this question in an indirect way
Yeah, I was afraid this would step into lore territory :β/ But I think I already got my answer, now that I think about it-
Aye, games with heavy environmental worldbuilding and implied lore that the game encourages you to seek out and form the connections are always very enticing to me. The intriguing unanswered questions of just what was going on from the first moments of the game was the hook that never let go, hah.
also look at this cool emoji i found π©» kinda rocks
there was a tiny little bug in the update, a funny little creature that was gnawing at the dialogue code and silently stopping people from being able to actually start EP1/EP2 (eek!!!) - this is fixed now and if you ran into it, there'll be a fix applied next time you're on site and do a dialogue (may need to hard refresh)