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p7uen
1 week ago
Ok that looks fun, but I had no idea Super Monkey Ball was so crazy. I've only had the GameCube one and we only ever played the Super Monkey Flight minigame for literally thousands of hours, never touched single player.
p7uen
1 week ago
But the real headline here is I never heard of Nanosaur or read your review and both are amazing. I feel like Nanosaur and El Fish plots have to be part of the same Games Cinematic Universe somehow. I am downloading it as I type!
overclockworked
1 week ago
Only just released that the site update link on the front page still linked to Revenge of Shinobi instead of Marble Blast, oops. Fixed now.
overclockworked
1 month ago
This might be the last update for a while as burn-out is kicking in again. The problem with reviewing Mega Drive games is that they often take just a couple of hours to play through and then I spent an entire day or two writing and coding the review page which gets exhausting fast ahaha. See you all when inspiration next hits!
cartridgeconfidential
1 month ago
I love Shinobi! Shinobi X is the game I used to test my saturn with the OSSC
overclockworked
1 month ago
@cartridgeconfidential I'm intending to play through the entire series for Overclockworked up to Shinobi X and I'm really excited to get to that one. The cutscenes are so fun, I don't even consider them "so bad they're good", they're just fun.
overclockworked
1 month ago
Also yes, playing the entire series up to Shinobi X also includes the weird Master System exclusive titles, Alex Kidd in Shinobi World, the Game Gear Shinobi games, and hell, probably also the Amiga conversions. Ninjas are cool, they're worth it.
p7uen
1 month ago
I feel like I know so much about Joe Mushashi now. Also unsolicitied advice: I had a go with some of your gifs and if you're willing to sacrifice a little quality, the easiest reduction was to half the size on ezgif and then optimise (use the default setting but bump it up to 50) and they go from 6mb to 1mb. Then we can enjoy 6x more of your gifs!
overclockworked
1 month ago
@p7uen If I can have the gifs be 50% size but then get scaled up by the html code on the website, that would likely work! I'll have to try it out later
p7uen
1 month ago
Don't stop the signal! I use https://ezgif.com/video-to-gif as a really quick and dirty way to resize and reduce quality and file size.
jerryscoolpage
1 month ago
Host your images somewhere else. I've been sing imgbb. Back in the day anytime I ran out of space on geocities I would just register a new account. Alternatively I think you could get away with using archive.org to host images for free. I use archive.org to host a ton of mp3 files for my purposes.
If you want an offline option for GIF optimisation (might be hard to do since it's footage), I recommend gifsicle. For editing the video before turning it into a GIF (like reducing the frame rate or something else) ffmpeg can do that (also offline). Also as jerryscoolpage mentioned, you can host videos on another platform and link to them (YouTube, PeerTube, somewhere else)
overclockworked
1 month ago
Thanks for suggestions everyone! I'm hesitant to host elsewhere since I don't want to run into issues if the image hosting platform goes down or changes hotlinking policies, but I'lll see what options are available if it comes to that. I actually use ezgif already @p7uen!
p7uen
1 month ago
I don't know how this happened but I always thought I knew what Cave Story was, it turns out I was thinking of a game called Knytt this whole time. Great review!
overclockworked
1 month ago
Knytt is very much of that same era of freeware indies, so makes sense! It's something I need to play through myself some time.
p7uen
1 month ago
Casually changing contact damage for an entire game seems like a crazy decision to make.
overclockworked
1 month ago
@p7uen Yeah, that summarises why Master System Shinobi feels so odd to me. Level design and enemy design clearly tailored for mechanics that this version of the game doesn't have feels... odd.
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Man I don't remember much about Gish but I do remember the phenomenon you describe of being too sticky to get around corners and having to wiggle. Do you think people were more forgiving because we didn't know any better in terms of physics or it was a nice break from more rigid platformers of the time?
@p7uen I think so. Again, it IS genuinely impressive for 2004 indie game physics, it's just unfortunately not fun to play imo.