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15 likes
sungoddess's avatar sungoddess 9 months ago

Your site never ceases to amaze me. I wanna be like you when I grow up :)

2 likes
Trying to improve the graphics of my next game, and it seems to come down to 3 things: creating efficient technology to run the graphics (since I make games for all kinds of devices, including low-power ones), making good tools who make it frictionless and fun to create, and then actually improving my feel for quality in art.
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juntogawa's avatar juntogawa 9 months ago

Compared to This Is (NOT!) A Car Club, I want to improve quality instead of quantity. Have an interesting variation in the graphics instead of just _many things_. So I'm designing shaders to be able to use multiple images for house textures and character/object sprites without slowing down the GPU.

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juntogawa's avatar juntogawa 9 months ago

Technical things like this are advanced but very solvable. Making good tools is mostly about de-learning all the bad tools with too many options and buttons that put technology in the way when you try to focus on your art.

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juntogawa's avatar juntogawa 9 months ago

Actually getting good at art and graphics is the real work, there are no cool tricks for this except experience and time...

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Achieving backwards-compatibility for IE11 (it can run 3D) by removing "let" and "const" Javascript variables.
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juntogawa's avatar juntogawa 9 months ago

Changed my font file (TTF format) to be "installable" instead of "restricted", in order to work in IE11 (http://carnage-melon.tom7.org/embed/)

1 like
juntogawa's avatar juntogawa 9 months ago

Made pixel art images bigger instead of using "image-rendering: pixelated;" (not very supported before 2020)

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Abstractions in programming promise to create efficiency (mostly for the programmer, but still), but it only creates efficiency in the actual program when you reuse code in functions instead of copy-pasting it over and over (one of the purposes of functions) which results in less total code in the executable file.
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juntogawa's avatar juntogawa 10 months ago

But this doesn't matter in object-oriented programming anyway, because the objects have overhead in code size, memory usage and computation time, that makes the code automatically much less efficient anyway.

1 like
juntogawa's avatar juntogawa 10 months ago

Abstractions also promise to make code readable, but it doesn't make the actual working CODE more readable, it just makes the abstractions more readable. So even if it's easily readable, you won't understand the interesting parts anyway.

1 like
juntogawa's avatar juntogawa 10 months ago

When abstractions aren't used primarily for code reuse, but instead to hide meaning, the program will grow more and more inefficient. Because you stop reading the actual code and only read the abstractions.

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juntogawa's avatar juntogawa 10 months ago

And then you won't know about what actually happens anymore underneath the abstractions anymore. Now those things can be as efficient as they want without you knowing about it. And it tends to grow more inefficient and not the other way, because of our large RAM sizes and CPU speeds today.

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juntogawa's avatar juntogawa 10 months ago

This is why Notepad is slower today instead of faster. It's not because of slow hardware or incompetent programmers, it's computer bureaucracy (probably heavily influenced by the organizational bureaucracy at Microsoft).

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juntogawa's avatar juntogawa 10 months ago

So, abstractions probably won't create programmer efficiency either, because abstractions lead to less understanding of the actual program, which leads to computer bureaucracy, which is a much bigger problem to handle than just editing code.

1 like
juntogawa's avatar juntogawa 10 months ago

So... I remove all object-orientation and unnecessary abstractions in my code, and just use functions to prevent too much code reuse. All other structure is in comments so they don't fill up the executable (like objects and functions does, no matter how efficient your language claims to optimize those)

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juntogawa's avatar juntogawa 10 months ago

The point of all this is: Don't create more technology to handle your technology, that will leave no space for art.

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I'm fascinated by the Phong lighting model. Especially when you use it to put way too realistic lighting on non-realistic objects.
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mikado-ztick's avatar mikado-ztick 10 months ago

(Calm down! These are new, and other pages I created for Mr. Zinc! They are still in development).

(Yes, I like my own stuff :3)
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I will try not to procastinate tomorrow: Only because tommorow is a national holiday (in my country) and I want my Neocities websites to have more updates!
I like the 3D effect on your home page! Is it a shader?
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barndoors's avatar barndoors 10 months ago

hi! it's the output from a video synth (https://hydra.ojack.xyz/) that i have hardcoded into a canvas

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starting to learn enough about 3D graphics in general and the library three.js in particular to be able to rewrite it into my own library!
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juntogawa's avatar juntogawa 10 months ago

i started by removing all code in the library that i didn't use. now i'm left with the parts i actually use. but minimalism isn't a goal in itself, so now i'm not removing code anymore but instead rewriting it to be more efficient for my purposes.

juntogawa's avatar juntogawa 10 months ago

i want to rewrite it so much that i can legally give it my own name

barndoors's avatar barndoors 10 months ago

godspeed! sounds fun. amazing site

1 like
Now ain't this something. :)
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What if you, instead of spending time on marketing your creative work, put that time into improving the work so it can become good enough for people to actually be interested in it?
2 likes
dmansweb's avatar dmansweb 10 months ago

perhaps then we would have the best work become the most popular instead of the ones with the biggest marketing campaigns.

1 like

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