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scott2
9 months ago
Actually got most of the audio functions done today after writing all this! I've not uploaded it yet however, gonna wait until all the Audio functions are fully done, at least.
bmh
9 months ago
I find I have a tendency to use organising and tidying stuff as an avoidance tactic for getting on with a task. It's not necessarily a bad thing because once things are in their place then I can get on with the task... but really things should have been tidy and organised to begin with...
scott2
9 months ago
Yeah I can relate to that! I definitely think there's a balance and and it's possible to end up too much on the organising side as well. Like, I think organising when it's making the project simpler/more fun to work on, I'd say that's good, but, if organising and reorganising over and over, it might be time to focus on getting stuff done for a while.
bmh
9 months ago
Wordpress used to do this thing where it immediately suggested a list of blogs I might be interested in based on the tags I included in a blog post. That was a great way to find like-minded people on the platform. Personally I can't stand the 'blocks' thing.
scott2
9 months ago
I did a lot of work today lol. I'll do a blog post on Sunday explaining my progress thus far.
scott2
10 months ago
Game Library Update: It is now called TinksJS, after a cat 😺 I know. The reference and example pages have new layout since last upload which is hopefully better. There are now examples for the functions from init() to loadImage(). Switching display modes (embed/fill window/full screen) is now a lot more solid. More coming soon! Now I go play video games. 😁
scott2
10 months ago
Thanks whoever did that! We have a silent warrior, defending the honour of tea. xD
scott2
10 months ago
You can now have a bit of a messabout with DrawLib* live without downloading anything! Thanks to https://ace.c9.io/ which I've used for the syntax highlighted code editor. Things are a bit rough right now and you may spot issues, but progress is being made each day! I've also laid out the reference page better, I think. *DrawLib will be being renamed something else sooon
scott2
10 months ago
Bit by bit it's coming together. I thought it would be handy, initially for myself while developing this, to have an FPS counter and buttons for switching between embed, fill window and full screen, and testing those things work. Then I thought why not make that a feature! So now it is. You can add a quick FPS counter with dl.showFPS() and buttons for embed/fill window/full screen with dl.showDisplayModeButtons().
scott2
10 months ago
These are just design for debugging/speed, but you'll be able to make your own custom FPS counter and switch display modes programmatically with your own buttons/UI etc too. Was gonna add the counter/buttons to all the examples thus far but I've gotten too tired lol. First thing in the morning! *End of spam.*
scott2
10 months ago
Whew! Just finished getting setFullScreen( true/false ), toggleFullScreen(), mouseX() and mouseY() working. Had to deal with game-co-ordinates, window/HTML co-ordinates, ratios, scrollbars, but got there in the end and I think it's pretty solid now.
scott2
10 months ago
Also, I'll be changing the name before V1 due to DrawLib being a pretty common name for various libs. But changing the name is a low priority.
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Welcome to 2005! A layout with no doctype, no CSS and no JS! Made entirely with tables. And yes, this was indeed, a complete waste of time. Also plz use Internet Explorer because Firefox don't support marquee.
Not 2005 enough, I was hoping for some fun Macromedia Flash game window that doesn't work 😢
Yeah haha! Also maybe I should put some "Ads by Goooooooooooooooooooooogle."
My firefox supports marquee on both my phone and my computers
Don't forget the scanline background for some reason!