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To be honest with you, I have no idea. It looks like the .com instance (the Canadian one) went free in 2006, but I have no idea when the .co.uk instance went free. And honestly I have no idea how long it takes Foddy (the guy who runs the .co.uk instance) to respond to emails, so your best bet might be to ask one of the Wizzes for a hand with that.
I'll be sure to do that sometime cuz now I'm very curious. I wonder if the rise in activity in 2012 was due to that...
clarified some of the instructions for how to start playing MUD2 (but, again, still planning on completely overhauling this page to make it look Elizabethan Tearoom-esque)
how does a complete newbie to MUDs get started in 2024? asking for myself of course
Well, if you want to hop in and check out MUD2, there's the aforementioned in-browser client (to actually play MUD2 for realsies, and not as a guest, you'll need to go to http://www.mudii.co.uk (http, not https) to make an account (again, completely free)). For further instructions, see https://friday-girl.neocities.org/mud2/
Multi-User Dungeon (or MUD1) was pretty much the OG MMO (MUD2 is a _slightly_ updated version of MUD1). It's entirely text-based, permadeath, no microtransactions/DLCs, and is completely free to play nowadays, with instances at http://mudii.co.uk (hosted in the UK) and https://mud2.com (hosted in Canada) - I play on the mudii.co.uk instance myself.
If you want to hop in and try it, the simplest method is via https://mudii.glitch.me (an in-browser client for the mudii.co.uk instance), you can just hop in as a guest or go to http://mudii.co.uk to actually make an account (so you can actually do the MUDding). Granted, I'd suggest actually installing a MUD client (such as Clio or using Mudlet with the MUDKIP_Mud2 package) to get a much more user-friendly experience
Participated in a bash, got my ass kicked by an evil clown doll, scimitared a fox, smashed a butterfly got ambushed by an angry ape and sent to Jesus. Great game, recommend to everyone reading it
Winnie is now a necromancess. Chances are she's gonna die sooner rather than later.
for whatever reason my site ended up with nearly 50k views and it's only been around for about a year, not sure what's up with that
I also noticed this. Kyle is the one who found the themes so I’ll check with him on this. Thanks for bearing with us as we work thru this :)
Ah, I think I found what the culprit might be. https://github.com/brijeshb42/monaco-themes/issues/17 (I'm assuming he's used this Monaco Themes thing, which has been reported to not work with HTML, and to this day still does not work with HTML)
I really need to work out how to implement a theme for the new editor as well, seeing as the Draculuhh theme I made as an override for the old editor is no longer usable (seeing as the new editor uses completely different clientside css). And the new editor's clientside CSS is proving more difficult to decipher, not sure if using Stylus to override the theme will be entirely possible this time.
unfortunately the new editor monaco uses json based themes so its not as simple to do css injection, however there is good docs on how to make monaco themes online and you could probably inject it that way or open a PR on the neocities github to get it added :)
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Winnie managed to slay the dragon - without having a stupid death in the process! (it was absolutely terrifying, but I might try it again, there's still quite a few things I need to explore on the dragon's island :p)