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check it out! corru.news! there's only one truly new post in here - i just made it initially a timeline of all the corru.works releases so far! (also a port of the big 'roadmap' type post i did on cohost)
it's a throwback to the old geocities style of having a sort of 'community homepage', where there are categories of sites and you can add your site to one of them! it was this place: https://districts.neocities.org/ - now inactive though
THANK YOU SO MUCH!! your site is so fucking awesome too!! i spent yesterday night exploring ur corru.observer project and damn it was so good!!
to be kinda real with u guys idk what's been up the past month honestly. for most of august i felt vaguely sad and unmotivated, nothing i'd see a doc over though. been feeling better lately, so it shouldn't be too big of a problem. maybe residual November energy is creeping backwards through time or something
but even through unsteady times, the Secret Development Rule of At Least Touching The Project Every Day (dubbed 'the iokodobaba rule' by 40% of experts) promises victory and a cool update in the near future
in da meantime please enjoy the gigantic surge of other video games that all released at the same time for some reason
this adds CrittaKit mod features, written by dudemine! thanks to them you can now rename your critters and stuff. I did not remove the XSS possibilities in multiplayer because I thought it was really funny to leave it in
SurveyMonkey seems to get used a lot- I know I've done official research surveys that were hosted with that. Might be worth looking into.
here's the worst way possible: neocities post and ctrl f to sort through replies and manually calculate statistics
wanted 2 get this, 'On Da Books', and in your eyes (you specifically, my best parasocial friend), just so ya know - basically, my plan is to do some fun experimentation for the rest of the year to set the stage for EP4
and EP4 isn't going to be like crazy scope creep or anything, but there are some parts that are gonna need some inspiration i must find through making wacky side things
Ahhh TYSM!💙💙 I try and make things as bright as possible without wreaking havoc on the eyes lolol
it is understandable i know you cannot just take all elements of the flashing out, as a majority of the game will always be that. but wasnt sure if something like dulling or lessening it any form would be possible
install it with an userscript manager like violentmonkey, this should make the game B&W and less bright
@ongezell thank you for such a quick reply. ill let my friends know, this sounds like a great solution
also, much of the early embassy dialogues have gained the 'close-up' system that collapse content does, so you no longer only see crusty low-res stage sprites!
the actual EP3ADD content will most likely come late this month or in the first week of September, depending on how everything i'm planning goes... might try to do it in little waves and see how that feels
i also want to see if I can get some text size controls added in this too... there's a lotta stuff that could break or get weird fast though if i don't do it kinda carefully though
p.s. lemme know if there are any other long-standing bugs or requests i should try and work into this "patch"... i know for sure i'm gonna go Freaking Nuclear on the chrome flickering bug now that I know what causes it 100%
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Almost forgot to mention this, but the save exporting system is really cool. Kinda reminds me of how a lotta retro games like Megaman used passwords.
hello friend, thanks for the kind words!!! + thanks 4 playin!! this is all some homemade vanilla JS/CSS/HTML! it's mostly CSS all da way down... The Devil's 3D Rendering Engine. with any luck the rabbit hole will soon deepen