digimechanoid
1 day ago
Ah that's so sick! If I may ask, how did you get the colliders to work? That has been my biggest issue with a-frame so far.
win1999
5 days ago
Thank you! It's been a massive labor of love for the past 16 months. There will be a big update soon-ish as well to look forward to. If you can, report any glaring bugs you might run into.
lattematche
5 days ago
It's showing! And I will :D Is it like a real OS that you somehow made available in a browser? I mean it's probably a super dumb question but I never seen something like this before!
win1999
4 days ago
It was supposed to be Notepad, Internet Explorer (with pages I repaired from 1999 in archive.org) and MS-DOS. Then it grew to Display Properties, Date/Time Settings, and so on and so forth. Some of the starting code was built off github repos, and some were jettisoned as we learned the design systems were off. Lots of VM referencing. There is some documentation in https://win99.dev/devblog/ but it needs updating.
lattematche
5 days ago
Thank you so much!! I have so much fun drawing and modeling stuff for this website, so I´m super happy that my style resonates with you like this! Holy moly you have a literal OS as your website, i cannot even put into words how frikin cool that is :O
the player back along the axis of least penetration. For fast movement, it switches to a Swept AABB raycast to prevent the camera from clipping/phasing through walls. For complex 3D GLTF models, I have an auto-collision component that waits for the model to load..
It's far from perfect, and I won't go into the details of how much trial and error there was here.