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I think a lot of the philosophy behind making a game an alpha forever can be summed up as “if it ain’t broke, don’t fix it”. Generally games get the most attention when they’re in pre-release, because they are never officially finished and so never get old. With a philosophy like Dwarf Fortress’, this can allow a team to add in more stuff. But when it comes to Steam... it’s all a crapshoot.
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Last updated 6 days ago
CreatedJul 27, 2016
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programming art cats