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uncreativeusername.neocities.org

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It has been a long time coming... C++ Tanks now renders on the GPU! I think I should add more words here to make this seem more awesome/official but that's all I got.
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uncreativeusername 2 months ago

It's currently not much of a "game," but here's the GitHub: https://github.com/tanksdude/tanks-game

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This is a great day for many of you, but mostly for me. I have gotten a working prototype of Tanks in C++! Turns out you need OpenGL, not Qt. So far, it has much more room for modifications, but there's barely anything. But still, progress!
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uncreativeusername 3 months ago

Found out a while ago I was using the CPU to render, so now I gotta learn some low-level graphics pipeline stuff for GPU rendering.

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uncreativeusername 3 months ago

For anyone wondering: I have speed, wallhack, multishot, bounce, triple, and homing powerups, with the random and empty levels.

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uncreativeusername 6 months ago

I don't know if I'll update my game again. I'm just sick of JavaScript (and, I'll admit, my code). I was thinking about rebuilding the whole thing from the ground-up, like a normal person, because now I know how to make a game. However, I've always wanted more low-level access for optimizations. That's why, I'm announcing today, Tanks is getting a remake (or sequel, I'll figure it out later) in C++!

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uncreativeusername 6 months ago

More news to come in like a year when I figure out Qt. Yes, it would have been so much easier to just make Tanks like a proper game, with real planning and such, but I didn't do that because I had never made a game of that scope. And I don't feel like using JavaScript again (or a pre-made physics/game engine), so it's gonna be a while.

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uncreativeusername 6 months ago

My inspiration has run dry, so I don't know when I'll put up another sketch or project.

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websitering 6 months ago

That's fine. JScript can be a headache. If you do decide to do something, you can always comeback. :)

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