number krunching is better done w/ webassembly, might want to use C++/rust and compile to wasm
Congrats on your 5 year anniversary mate, the new dithering/glitch tool you're developing is truly remarkable!
The pleasure derived from tinkering with 1-bit dithering is semptiternal. Thank you!
If you need both use a media query to determine which one to use. You can use the supports() one to make it very obvious.