scarbyte
9 months ago
It is going to be procedural. Soon I will add user defined types and garbage collection. I may also look into calling C code from the language, so then I could make bindings for something like raylib so that I could make a graphical game in my own language :)
scarbyte
11 months ago
Bangwai Small Trees from Farmerleaf: https://www.farmer-leaf.com/products/spring-2024-bangwai-small-trees
scarbyte
11 months ago
I got into tea at the wrong time though... the tariffs and import fees from china are going to be so bad soon
omnipresence
11 months ago
You are DONE. You are BANNED from the subreddit. EXCOMMUNICATED from the World of Goo Community. YOU ARE FINISHED!!! You hear me!? I have uploaded your full address, legal name, social security etc to the World Of Goo Fanclub Telegram.
scarbyte
11 months ago
if you want to look at my terrible source code: https://github.com/masonarmand/dael
omnipresence
1 year ago
You should skip everything else and go straight to Ficciones. Borges remains one of my favourite writers.
scarbyte
1 year ago
@omnipresence I promised myself I would read all my unread books in my library before buying more lol
scarbyte
1 year ago
yes, I also blame winter. Everything in the winter gets full of static electricity - my hair, my clothes, my blankets. horrible
moheb-rofail
1 year ago
It is the very first time to hear a thing like this, very sorry for your loss..
the-study
1 year ago
Yeah my house is bad. There's no humidification on the furnace, so our humidity is around like 11% in the house. We'll be getting one installed in the summer. Hopefully next winter won't be so bad lol
Very nice, I think I should learn how to create a language next year when I study the compiler subject, but I don't think it is very useful to create a language anyway, have you talked about this thing before?
I mean there are plenty of languages already in all fields.
I mean it's just for fun lol, I like programming. I also wanted to design my own scripting language, because I am not a fan of most scripting language's design choices.