It is going to be procedural. Soon I will add user defined types and garbage collection. I may also look into calling C code from the language, so then I could make bindings for something like raylib so that I could make a graphical game in my own language :)
It is going to be procedural. Soon I will add user defined types and garbage collection. I may also look into calling C code from the language, so then I could make bindings for something like raylib so that I could make a graphical game in my own language :)
Nice! Can't wait to test it!
cool
impressive