水宮・ちゃんと水を飲んで

ordainedmotion.neocities.org

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ordainedmotion's avatar ordainedmotion 1 day ago

return to oblivion on loop moment.

bootlegdomain's avatar bootlegdomain 23 hours ago

really? as someone who's tired of how baby easy FFXIV has been made I feel like these changes have a lot of potential, especially with actually making each class feel unique again instead of feeling too samey

ordainedmotion's avatar ordainedmotion 14 hours ago

@bootlegdomain: I disagree. I think they lower the skill floor even more than it's ever been. The idea that we're taking utility and condensing it down to "less buttons" and allowing freeform rotations doesn't reward people who put in the effort to learn said rotations and perform them in high end content. the fact that u even get a potency boost from the new system proves that.

ordainedmotion's avatar ordainedmotion 14 hours ago

like, they were doing stuff like adding damage to white mage healing skills, reducing the 2 shield abilities into 1 (and everyone claimed 'they don't do much different' but as someone who raids on whm i value having them both for endgame), and theyre making temperance the same as expedience. its not making classes feel unique. its making them feel homogenized more than ever.

ordainedmotion's avatar ordainedmotion 14 hours ago

especially when you factor in party buffs being taken away. hell, i'd argue that strips astrologian from its identity entirely. as they do with ast like every expac so far.

ordainedmotion's avatar ordainedmotion 14 hours ago

like idk this game is just moving in a direction that myself and a lot of other people i know who raid are all very frustrated with. we're finally given kefka ultimate but we got hit with a backhand as well. like, i hate to sound rude but as i said, they cater to the skill floor, but it doesn't feel like they cater to the skill ceiling. and that ceiling is kinda caving in on itself.

actually i have a dumb question: like what entails a "shrine" for you guys? for ages i've kind of messed around with the idea of coding shrines but sometimes i feel like it's so hard to actually sit down and like seriously talk about how much i like something without it just being incoherent screaming and images. i guess its why even though i wanted to make a ygo shrine i just never did.
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ordainedmotion's avatar ordainedmotion 1 week ago

anyways someone told me i should seriously make a yume shrine and im just here like sweating profusely

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sakana's avatar sakana 1 week ago

I consider them like scrapbook pages which is why I called/categorized them as such. I dunno! I only have a couple and they have a specific purpose (loose collection of stuff relating to an Animal Crossing AU that I made some stuff for, photographs of my IRL vaporeon collection).

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zhongvie's avatar zhongvie 1 week ago

honestly i’m still kinda figuring that out myself… i guess it’s like a love letter of things u like? and pictures/things associated with it, or a remake (in my case of wanting to remake flight rising’s layout for my shrine for it/goatlings as well). writing words for it hard tho

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maehat's avatar maehat 1 week ago

im with zhongvie on this one, i always thought of shrines as personal love letters to the stuff you like or love. it's how I've done mine at least.

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packedmol's avatar packedmol 1 week ago

You can always just write the incoherent ramblings and edit it afterwards. I'm kinda just documenting what I do in game, but lots of images in between sections is good too.

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abulove's avatar abulove 6 days ago

same as zhongvie, for me it's like a tribute and you can do whatever you want in it. the only rule is that you're showing your love. you want to do a "bio" page? amazing. you've done fanart and want to post it somewhere? perfect! it's a game you love and want to do a recreation of it? have fun!

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maybe i will change my entry on the s/i webring
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ordainedmotion's avatar ordainedmotion 2 weeks ago

might fix formatting later uhh lmao i realized i didn't rlly upload it oops

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