my game is getting along pretty well! the ui still looks kinda ugly but well i tried. at least it scales properly now! and i managed to do card animations!
oh btw idk if you figured this out already, but i just figured out the difference between panels and panelcontainers is that the latter is a container, so it determines the position of the stuff inside! so if you try to drag something inside a p.con, it pops that message going "children of con. nodes are set by parent" whatever
ohhh so it really is just a base container with a panel rect? im still not totally sure why something like that needs to exist separately from panels lol ππ also nice to see another godot dev on neocities!! im surprised someone's actually reading my godot diary
turns out you can split an infinite amount of times... imma limit to 3 times / 4 hands though, and give you a setting option for how many decks you wish to play with
ohhh so it really is just a base container with a panel rect? im still not totally sure why something like that needs to exist separately from panels lol ππ also nice to see another godot dev on neocities!! im surprised someone's actually reading my godot diary