update on the little game im making. i got my OpenGL-based engine to load models, map texture UVs, apply a discard shader, ect. next step shall be packing my recourses into binary files! we all know Visual Studio C and the like is for pussies, so I chose to use a text editor and GCC as my entire build setup LOLZ. Terry Devis would probably approve, I think?
explained this b4, but im basically makingトモコレ, just more idle-game-ified... i specify トモコレ instead of Tomodachi Life, because even though Tomodachi Life is the sequel to トモコレ, they work very differently (in my opinion). one is like a thing you check up on once in a while, while the other you can mess with for hours.
boards: the game!
What kind of game is it?
explained this b4, but im basically makingトモコレ, just more idle-game-ified... i specify トモコレ instead of Tomodachi Life, because even though Tomodachi Life is the sequel to トモコレ, they work very differently (in my opinion). one is like a thing you check up on once in a while, while the other you can mess with for hours.
I've watched gameplay of social simulators, but I've never played one. Will birds eat kids in yours?
heheheh.... i shall add a minigame of some sort >:P