Experimenting with a new format and am really happy about how it is turning out.
I like the separation of each section into its own page. In the previous layout it was really easy for things to get cluttered. However I must admit I found the tables of contents being in both the main page and the subpages a bit disorienting (perhaps thats just me).
Loud and clear. I put it that way to try to ease the navigation because that's the only thing I'm not settled on right now. To me, the pages seem somewhat set up like a maze and it's not clear to me how to have an easy navigation menu that is ideal for all device widths. I am open to suggestions.
Your PDF collection piqued my curiosity and I wonder how many more you have. I too have a collection, but it's mostly math, chemistry, and engineering.
I haven't taken the Neighbors page down yet, but I have a working list of where I want to put everyone, including some non-mutual accounts.
Carrion and Splatterhouse added. I regret to find out that one of my all-time favorites The Suffering is not available on anything.
Carrion (feeding off of flesh) and Splatterhouse (sounds like slaughterhouse)...but no Suffering? Interesting contradiction.
The Suffering was one of a kind. It was like 13 Ghosts in a way, but in a prison setting. It was one of the early games with different endings depending on choices, and it was the first to introduce a matrix for blood splatters as it passed through surfaces. Dr. Killjoy was such a great villain too.
Woah, thank you for the explanation...evocative...You know, I had once heard of some "near-death experiences" where people described "hell" as people stuck in Matrix-like pods with VR headsets that continuously broadcasted ever more elaborate forms of violence into them. I imagine that we get stuck within whatever we identify with most. "Different endings depending on choices," as you say.
Makes me think of The Eleusinian Mysteries and the various books about rituals for navigating the "underworld" (like https://en.wikipedia.org/wiki/Bardo_Thodol , https://www.youtube.com/watch?v=1yv_MXNYbAo , or even Revelation 1:18 for that matter). What spirit acts as an "East Wind" that guides one through "The Battle of the Trench"? Much (Agapic) Love.
I'm not sure if you're meaning to imply something here. Lol. To me, fantasy violence is a fun outlet and distinguishable from real violence. Some like to argue that it's desensitizing, maybe to a psychotic mind that truly can't be helped in the first place. Exposure alone could never turn me into a serial killer just because I do it in video games.
I've always felt that heaven and hell are states of consciousness, existing within the ether of individuals. To me, Hell is a place where so much is false that navigation towards the truth is unobtainable. If we want to talk about eternal torment, that seems like a really petty concept that one would adapt to in the course of days, not really a punishment, more like transformation.
Matrix in this context is just a moving grid with some points turned on. It's basically the software version of spraying a surface with a water bottle, just specific terminology.
Indeed, you truly are a gentleman and a scholar my friend! I cannot help but think of East Athenaeum as one of these places: https://en.wikipedia.org/wiki/Ancient_higher-learning_institutions
...I can very much identify with such a humanistic ethic (of "The Gold and Silver Rules" done for their own sake), but even a scientist has to first assume the existence of Truth in order to seek it out. A spark of insight that initiates the quest for knowledge that will lead to Truth?
I wonder though, does the continual simulation of violence release tension or cause it? And what of when the simulation itself is a "simulacra" (e.g.: an "Ender's Game" like situation, such as remote control drone strikes that murder innocents, done by someone unaware of the impact). It seems like a falsehood can be generated as cause is removed from effect.
Good to see you're still working on these. It's worth noting that matrix multiplication in general requires the left matrix to have as many columns as the right matrix has rows. I have a doubt about the equation î * î + ĵ * ĵ = 1. Since a vector dotted by itself gives the length, and these are both unit vectors, shouldn't the sum be 2?
Thank you for fact checking. I'm aware of matrix dimensions for multiplication, but this section is only meant to be introductory for two-dimensional use. I needed it to effectively demonstrate conic rotations and still have to add operations with both vectors and matrices. In 3D, they will be fully covered. I do have to point out why there is an intuitive difference between a scalar matrix and scalar multiplication.
You are right about the dot product. That is actually supposed to be an equals instead of a plus, so I erred.