Jokes aside, I really am considering it, the more I work on TLGoTH, the more I really like the idea of pointing and clicking in character's rooms and getting new banter. I think for a character driven setting/storyworld like Tovera, getting to know the characters in an interactive way will enhance the stories they're in a ton more, even if the VN is kinetic.
Though I will say, Kamikakushi has a lot of potential for choices and routes-so I'm open to choice based VNs for sure, but TLGoTH is such a monster that it's best I tell the "canon" story before I modify any plot beats for routes and endings.
Makes sense, it would give you a chance to tell the story with written and visual parts without the stress of drawing out every. single. scene. It would also make the story more flexible if you want multiple endings plot twists etc. I'd say go for it! Would you host a link to it on your site?
Jokes aside, I really am considering it, the more I work on TLGoTH, the more I really like the idea of pointing and clicking in character's rooms and getting new banter. I think for a character driven setting/storyworld like Tovera, getting to know the characters in an interactive way will enhance the stories they're in a ton more, even if the VN is kinetic.
Though I will say, Kamikakushi has a lot of potential for choices and routes-so I'm open to choice based VNs for sure, but TLGoTH is such a monster that it's best I tell the "canon" story before I modify any plot beats for routes and endings.
making BIIIG eyes emoji at this👀👀
Makes sense, it would give you a chance to tell the story with written and visual parts without the stress of drawing out every. single. scene. It would also make the story more flexible if you want multiple endings plot twists etc. I'd say go for it! Would you host a link to it on your site?