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Yeah-I was thinking my dialogue is my strongest writing point, and I'm a stronger visual storyteller than anything else, so why not try it? I am worried about funding music, but I can easily save up for that and use royalty free stuff to make the prologue.
Last reply was deleted by a network blip-the plan for music for now is doujin artists for stronger/music cohesion, and royalty free stuff to round out more unimportant scenes. This being said, if anyone following me is a world/jazz/VGM musician, feel free to email me your portfolios and prices @ sidhedustillust@gmail.com! I'd love to support all kinds of artists on neo, not just writers lol.
since tc is long form you could also release a vn for each major part of the story to further gain support along the way, like make it a whole series until you have the equivalent to a final fantasy’s worth of games XD
That's a great idea actually-I'd like to merge a bunch of arcs into each game, but honestly the slowburn nature of the story might make it an exhausting play if I did that. For now, the plan is to make the prologue in VN form separate from the rest, and see if that alone is ridiculous in length before I make it one big monster VN or cut it up. It's looking like it has to be cut up going by my drafts lol
Chaptered releases are also a great idea. The way I see it when it comes to VNs, you can be very intentional about what scenes you want to illustrate out in full. A comic forces you to draw out loads of minutiate since you have to panel out every single little thought and action. For a single-person project that's a huge ask.
That's exactly it-I found that while I was FINALLY getting the hang of how I wanted the comic to look, it took so much brainpower and time and composition knowledge that I burnt out. FAST. With a VN, all you gotta do is draw a few pretty bgs, a few pretty cgs, and do character sprites-which IS a lot of work, especially if all sprites are different (ex. Kid Icarus Uprising), but that's still less work than a comic.