Neocities.org

𝖉𝖆𝖑𝖎𝖜𝖆𝖑𝖎

daliwali.neocities.org

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letslearntogether 2 weeks ago

Transmission #3: Time Cube = Block Universe

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letslearntogether 2 weeks ago

Otis might look like a schizophrenic, but his idea of each day being four days existing simultaneously is actually pretty clever. At such a fine resolution, it looks like gibberish. At a larger time scale it makes perfect sense. [1 of 4]

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letslearntogether 2 weeks ago

In other words, the various "Ages of Man" are actually contemporaneous and an individual chooses what "Age" they are living in within each moment. This is similar to how multiple, seemingly distinct locations can be superimposed upon one another within the same four-dimensional space. [2 of 4]

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letslearntogether 2 weeks ago

An individual's timeline is built up of a series of successive choices. Therefore, while eternal recurrence is indeed happening, the path that you carve out within the repetition of those cycles is wholly unique to you. Time is a construct that allows things to "change," and thus be differentiated from one another. [3 of 4]

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omnipresence 2 weeks ago

This is super cool! Is this with some engine or just plain threejs?

letslearntogether 2 weeks ago

...So, how do you make something eternal amidst seemingly constant "change"? You repeat it forever. What will you choose to repeat forever? [4 of 4]

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letslearntogether 2 weeks ago

@omnipresence - My apologies. Our communications seemed to have mixed together...But with a name like that, I also find great amusement in the synchronicity. Kairos!

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daliwali 2 weeks ago

@letslearntogether I did not even remember Otis's "Time Cube" though I did vaguely remember seeing it as a child. This entire piece just came to me as if it was a transmission to my brain. even the Nietzschean eternal recurrence at the end was more an artifact of "I don't want to make a proper ending".

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daliwali 2 weeks ago

@omnipresence three.js + rapier for physics, but no engine to speak of, not even an entity-component system in fact. just rawdogging it. Terry A Davis coded entire games in HolyC with less code.

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