1. keep file size small. very small. (both file size/mb/kb and canvas size/px . for example a giant 4000px image will load quite long) 2. use lazy loading on graphics outside of view, can help with loading broken graphics. 3. always use jpeg intstead of png unless it needs to be transparent background
I've looked into your image sizes and they're just way, way too big. over 10mb is crazy. Try to keep them to 1 or 2mb MAX. They don't have to be crystal clear HD quality (you can link to them though), they just have to be viewable and readable.
1. keep file size small. very small. (both file size/mb/kb and canvas size/px . for example a giant 4000px image will load quite long) 2. use lazy loading on graphics outside of view, can help with loading broken graphics. 3. always use jpeg intstead of png unless it needs to be transparent background
I've looked into your image sizes and they're just way, way too big. over 10mb is crazy. Try to keep them to 1 or 2mb MAX. They don't have to be crystal clear HD quality (you can link to them though), they just have to be viewable and readable.
(1 - 2mb max for graphics who really need it. below 500kb, 200kb or even smaller will give you great loading results)
sky is right, but u can also make a loading screen if you can't live without these large image sizes.
Thank you sky!