s0viesweb
4 days ago
<-- SIZEABLE UPDATE--> [DESKTOP] --VISUAL REFRESH; - 'start up' splash-screen - 'login' window - 'window' UI - 'cyberdog'+'quickview' install/apps (+new process) - 'naviOS_v1.15'+'loading seq' (NEW UI) - 'disk first aid'+'drive setup' (NEW UI)
s0viesweb
4 days ago
[DESKTOP] - 'top-bar' now has 95% functionality (apple logo -> all of these options) i.e; -- 'apple logo'->'control panels'->'desktop pics' (go here to change the bg) - *NEW* 'help balloons' based off old macintosh (toggle via 'help') - 'MSDOS' games (doom, wolf, duke) all got streamlined controls (tips in UI) - *NEW* 'control strip' (for retro mac vibes) - *NEW* sound effects (dragging, opening, closing, etc)
s0viesweb
4 days ago
s0vie_comments; this has been in the making for 2 months+ now, feels stable enough to release. WIP. optimization might not be as good, but i will figure that out overtime. oh and the 'baba_reColor' is 'offcially' uploaded here; (https://gamebanana.com/mods/727782) [all future deadlock skins will be on gamebanana]
s0viesweb
3 days ago
@lattematche appreciate the input homie! i wasn't too sure if it was overbearing or not, thanks for curing my anxiety :D
lattematche
6 days ago
dayum I love how it becomes more and more feature rich :O You work super hard on this site!
s0viesweb
1 week ago
main-site (mini)update; --ADDED; - *NEW* category to (access_menu->projects.sys) titled 'deadl0ck_skinz' +1 entry in this new category (custom baba skin i made :D) - *NEW* interactive function added -> 'unique_user_count'; now has a 'dragable' trinket (for fun)
s0viesweb
1 week ago
s0vie_comment; i used to make lots of random skins in CSGO utilizing valves tools, deadlock has re-engaged that. very mid/not well done, but i like to add my own flavor. more to come in the future! (+updates) (graves, paige, rem - are next on the list)
s0viesweb
1 week ago
+1 more variant to download - (rug // scarf) 2 re-used textures for the sake of variety. ^^preview both by selecting a 'blanket' option^^
s0viesweb
2 weeks ago
mobile update (spooky-edition) :D +2 *NEW* games (worm/carrier) worm = snake // carrier = flappy bird *NEW* interactive-bits for better user engagement (more fun) *NEW* login Process + init boot sequence
s0viesweb
2 weeks ago
s0vie comments; shake your phone, tilt your phone, things happen! im trying to make the 'mobile version' as interactive as possible considering how different it is from the 'main-site'. i lack creative ability, so these updates take me a while. i tend to dev up a few ideas; then build off each & see which/what makes the most sense.
s0viesweb
2 weeks ago
s0vie_comments; re-used assets from the main-site, saves me time & keeps them connected in a way. Close the world, txEn eht nepO. stay hydrated.
zooquarium
2 weeks ago
Oh I love it! It's been a minute since I went to the mobile. The plugs are such a good idea and they're so cool looking and the SWING?! I've yet to figure out how mobile touch works so my pets can disable links with no recourse. Very nice!
s0viesweb
2 weeks ago
more UI updates ^^ [main-site] -- visual overhauls; - updated 'main_node.sys' (access_menu *new* dropdown) - updated 'system.log' - updated 'data.stream' - updated 'weather.sync' - updated 'about.txt' window
s0viesweb
2 weeks ago
- updated *new* face for 'glippy' :D - updated 'power supply' (top-right) function (+'wire+plug' physx) - updated 'navis_os.sys' *new* '/init' display + more functions - updated 'projects.sys' when entry is selected; *new* animation -> reveal content
lattematche
2 weeks ago
Haha don't worry twin. thank you for adding my button as well!! :D It looks so good on your awesome site!
s0viesweb
2 weeks ago
[desktop] - updated 'optimize.pkg' (v2) UI+more interactive - updated 'Help' in the 'top-bar' now has function (unique window+interactive tips) - updated 'naviOS_v1.15.pkg' (pop-ups to appear more spam/virus like) [main-site] - updated 'aether.teleport'+'group_935.log' (visual overhaul+interactive) - updated 'radio.node' (visual overhaul+more info)
s0viesweb
2 weeks ago
s0vie_comments; my site for a long time has had optimization issues (cause im a noob), so i cooked up a much needed pass for performance. on my cpu (r5 3700x) single-core usage went from 99% to 66%, software rendering from 2fps -> 6fps & GPU rendering from 20fps -> 32fps. i added checks for low-frame rates which causes rAF to render every 3rd/4th frame to retain usability.
s0viesweb
2 weeks ago
s0vie_comments+; slow dripping out some UI changes i have been crafting - i haven't touched (visually) a lot of the windows on my main-site recently, so i decided a few weeks ago to start updating them cosmetically. also adding more interactive-bits to them. more windows to come ^^
lattematche
2 weeks ago
Yooo how tf are you a noob?? your site is some magic for me i wouldn't even comprehend how to begin making 👀 Also it has a mobile version I never noticed??? :OO
s0viesweb
2 weeks ago
@lattematche thank you!! we're all noobs at some things if you think about it :D the mobile version is very WIP (i neglect it lol) but yes it is there ^^
s0vie_comments; the site now loads entirely different. (welcome screen -> start up -> login) only 'desktop' assets load (no main-site assets exec) (naviOS_v1.15 -> boot sequence) ALL main-site assets load (mild-hitching is normal - lots to load) focusing on GPU load this pass - CPU consumption is still the same :)