Make 2 pictures much smaller. Saves 700KB
Further optimise site and make RSS feed 100% spec conforming.
no updates. I refactored the site generation logic and now the entire site is defined by a single xml file
round 2: performed an optimisation by inlnining small assets (<16kb). this time from load to first render from 1s to 0.2s (80% DROP!!!!)
Excellent point, thanks for sharing your thoughts. However, I have recently tried to get into (robust, long-lasting) game development and it seems there's no way around C (the alternatives being C++ or shitty, unmaintained C bindings for other languages). So it feels like C is sadly the only valid option here. What's your take on this?
C++ is much better compared to C in game development, though beyond that I don't really know.
Yeah, OO lends itself naturally to game development, but the rest of C++ doesn't lend itself naturally to my mental well-being.
If you're making high fidelity AAA games, or games for constrained environments like old consoles, C and C++ are unavoidable, yes. However, only a minority of games are like that, and something like Minecraft could as well run in a browser with comparable performance. So my take is considering the nature of your project and then deciding.
yeah, C# monogame perhaps
probably after GNU herd is released
Just around the corner in 2120 then.
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