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Vas' reviews and other stuff

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vas 1 month ago

no updates. I refactored the site generation logic and now the entire site is defined by a single xml file

vas 1 month ago

round 2: performed an optimisation by inlnining small assets (<16kb). this time from load to first render from 1s to 0.2s (80% DROP!!!!)

Last month, this site made it to the only site worse than reddit: https://news.ycombinator.com/item?id=27187631
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strata 4 months ago

Excellent point, thanks for sharing your thoughts. However, I have recently tried to get into (robust, long-lasting) game development and it seems there's no way around C (the alternatives being C++ or shitty, unmaintained C bindings for other languages). So it feels like C is sadly the only valid option here. What's your take on this?

joppiesaus 4 months ago

C++ is much better compared to C in game development, though beyond that I don't really know.

strata 4 months ago

Yeah, OO lends itself naturally to game development, but the rest of C++ doesn't lend itself naturally to my mental well-being.

vas 4 months ago

If you're making high fidelity AAA games, or games for constrained environments like old consoles, C and C++ are unavoidable, yes. However, only a minority of games are like that, and something like Minecraft could as well run in a browser with comparable performance. So my take is considering the nature of your project and then deciding.

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joppiesaus 4 months ago

yeah, C# monogame perhaps

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joppiesaus 4 months ago

probably after GNU herd is released

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vas 4 months ago

Just around the corner in 2120 then.

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