Excellent point, thanks for sharing your thoughts. However, I have recently tried to get into (robust, long-lasting) game development and it seems there's no way around C (the alternatives being C++ or shitty, unmaintained C bindings for other languages). So it feels like C is sadly the only valid option here. What's your take on this?
C++ is much better compared to C in game development, though beyond that I don't really know.
Yeah, OO lends itself naturally to game development, but the rest of C++ doesn't lend itself naturally to my mental well-being.
If you're making high fidelity AAA games, or games for constrained environments like old consoles, C and C++ are unavoidable, yes. However, only a minority of games are like that, and something like Minecraft could as well run in a browser with comparable performance. So my take is considering the nature of your project and then deciding.
yeah, C# monogame perhaps
probably after GNU herd is released
Just around the corner in 2120 then.
swap k and x. more details on the layout. link to ian's new KLA
this layout should be within the top 20 for ortholinear layouts and probably even higher for staggered.
more compact implementation of the same thing
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