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here's that blog post I wrote a while ago about the state of Freelancer and my future. Looking to make a page dedicated to what I've got done on this project in the future, cause despite its failure, I'm proud of some of the art
(hope this isn't all just a bunch of incoherent mumbling)
your post resonates with me - i once started waking up at 3AM for weeks to spend hours working undisturbed, to the detriment of everything else, on a project that ended up being way too ambitious for me and was never even shared... this is a torment mirrored across the journey of many artists: "the big one", the "thing you're supposed to make" that screams in the back of your head when you aren't working on it
it is a hard lesson to learn that there isn't really anything you're "supposed to make," there are only 'things you make', and sometimes they turn out really great and connect with people. and if a project doesn't work out, the worlds and characters still never really leave you - if/when you feel like it, you can always return to iterate on them! (there were so many corru iterations...)
It's relieving to hear that I was not the only one. As I said, I am still fond of the characters that came out of this, so they aren't going anywhere for now