voltage
1 week ago
Love this. One of my personal favorite cap games is urban yeti because of how ridiculous and awful it is. It's a fun experience to see something invisible horrible, but charming in its own right. Great piece!
innerspiral
1 week ago
Thank you so much! Urban yeti is some fun jank, I remember it being the bootleg gta for me as a kid xD
mrachi
1 week ago
I really liked this post! It reminded me why I like finding bugs in games so much. Somethings might not have been planned at first, but now they're part of the game and embracing these glitches should bring fun to the player :D (btw I think u made a typo "msuic", so I'm letting u know)
innerspiral
1 week ago
@mrachi Thank you! And exactly, embrace that jank and you'll enjoy it way more! Also ty xD I'll correct it now~
badgersaurus
1 month ago
i'm curious how you feel abt modern console/home pc/doujin shmups and modern pinball designed primarily for the home market. the arcade financial incenctive and culture is removed but the difficulty is the whole shtick. as a disabled freak i love shooting for a 1cc more than almost anything else in video games even though i'm awful weak at it.
badgersaurus
1 month ago
i don't think it's about 'performance culture' so much as my just enjoying things that are hard (out of necessity really because everything is pretty damn hard for me.) especially as a video game is consequence-free and designed to eventually be beaten. many of these games also include 'easy modes' that are still ballnumbingly difficult, creditfeeding can act as a regulatory mechanism etc.
innerspiral
1 month ago
@badgersaurus ooh, I never thought about that b4, you're right! I think it shows how the context of difficulty can change once you remove something like location and money. those games can afford to keep their teeth because their entire identity is in that constant one-up. I don’t think that undermines accessibility so much as it changes it, bc even the most punishing shmups usually still come out with stuff like
innerspiral
1 month ago
(2) intentionally “easier” difficulty settings that would still look hard to outsiders.And you’re right, that consequence-free nature of games means that difficulty here can be enjoyed without real world stakes. And yeah, difficulty doesn’t always mean gatekeeping, sometimes it’s just the form a player chooses for themselves, even if the game offers ladders down as well as walls up.
innerspiral
1 month ago
(3) Thank you for that response! I look forward to reading it if you do! ^_^
oakandterlinden
2 months ago
I. LOVE. this! Excellent points, well-written, and so important. We are in dire need of a "cringe backlash".
Nice blog
Thanks!