Karasu Shima

karasushima.neocities.org

76,295 views
19 followers
6,197 updates
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Hey how did you make your stamps? I've tried so many websites and software but I can NEVER get them to be transparent!
I love the blue aesthetic you have going on. Your pixel art is insane.
2 likes
karasushima's avatar karasushima 1 month ago

Oh also Id love to be added to your wall of cool websites if you dont mind lol

1 like
404city's avatar 404city 1 month ago

Thanks so much!!! I'm so happy to hear that. I'll add your button :)

For some reason i can't reply to you reply on my last post, idk if that's intended, but do you happen to remember the tutorial? All my stuff is mostly low poly but I'd love to give realism a try! Thank you so much for replying and letting me know your workflow!
crystalsweb's avatar crystalsweb 1 month ago

Hey, no I don't have it anymore, sorry. It would not be useful because it's for an old version of Blender that I use (it would be broken in newer Blender versions) and also because I kept tweaking it for every object / lighting setting etc, so there's no 'one material fits all', especially when it comes to translucency :) I'd say just follow any tutorial where you like the result and tweak it to your liking :)

what a wonderful and whimsical site. This is such a nice respite from the busy-ness of the world
less than 100 followers but were gonna get you there bro this site is so underrated
1 like
scouts-basement's avatar scouts-basement 6 days ago

completely missed this somehow,, thanks a lot for the kind words! your site is awesomesauce as well :]

epic site bro. so gooey
how tf do you only have 222 followers this one one of the coolest sites ive seen here. An insane amount of content too wow. Im a 3d modeler and how did you make the tomogatchi things in blender??? It looks literally real
crystalsweb's avatar crystalsweb 1 month ago

hey, thank you so much, glad you like it :) I guess I am not good at self promotion, haha. tamagotchi is done with non-destructive modeling which means using boolean modifiers instead of moving vertex around. I start with a simple shape (like the 3D egg) and all the elements are created as boolean operations of that and other invisible elements. also using solidify to give the plastic thickness.

1 like
crystalsweb's avatar crystalsweb 1 month ago

but it gets quite complex, I'm refining this workflow for years. As for the plastic material, it's just done after a YT tutorial, nothing special there! using Cycles render btw.

1 like
crystalsweb's avatar crystalsweb 1 month ago

one more thing that matters is, well, having the IRL objects around, modeling using good quality reference images of them.

1 like

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Last updated 3 days ago
CreatedNov 10, 2024

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