This Is (NOT!) A Car Club

notacarclub.kbrecordzz.com

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I'm playing through the game right now to find small errors to fix, because I want the game to be better, AND when I change the files, my site appears in the "Activity" tab so people may discover the game. And while I play I also gain insights about what I did bad and what I did good, which I'll have in mind when I make the follow-up to this game.
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juntogawa's avatar juntogawa 1 year ago

My insights so far:

juntogawa's avatar juntogawa 1 year ago

-It's good to write in simple words, but don't exaggerate it. It's also important to write naturally!

juntogawa's avatar juntogawa 1 year ago

-Too much stuff thrown at the player can feel messy, but can also feel fun. Find a combination where it's not too messy and not too boring/empty/structured

juntogawa's avatar juntogawa 1 year ago

-It's impossible to read dialogue while racing

juntogawa's avatar juntogawa 1 year ago

-Don't try to explain the context and background of the story with a long dialogue in the start. The player has to know what world it's being thrown into, but they should be able to understand that naturally from the environment

juntogawa's avatar juntogawa 1 year ago

-The personality of the characters shouldn't be shown with grammar and word choices only. It should be deeper than that. It should be shown with their behavior primarily.

juntogawa's avatar juntogawa 1 year ago

Seems like the main point it: Make it natural, don't force it. Most importantly, just make it fun

juntogawa's avatar juntogawa 1 year ago

And I don't mean, just do whatever feels right in the moment. That's not what I mean with natural. I mean, use the knowledge I get about storytelling and design to make natural decisions that don't feel like I'm following a manual for creating things

juntogawa's avatar juntogawa 1 year ago

-Have confidence in that the story and ideas are good as themselves, no need for irony or meta-jokes to comment on stuff

Made some small fixes on the "VHS filter" I've put on top of the game. I only make very very very small updates once every few months, because otherwise I risk breaking the game. The game is actually done, and is very bugfree for being a web game of this kind. But there are still some things I want to fix post-release. Mostly spelling errors right now.
I made a portal site for this game: https://kbz.se. It's meant to be a portal for all my future projects. It's in 3D and works for both desktop and mobile. Two-dimensional websites are getting old...
juntogawa's avatar juntogawa 1 year ago

And now it changes appearance depending on what time of day it is!

I don't think anything could've prepared me for what was in store for me :D loved every second of it
juntogawa's avatar juntogawa 1 year ago

Thank you! Which episode did you play? :)

sixstang's avatar sixstang 1 year ago

I was most through when I wrote this lol srry for the late rply

This is amazing!
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juntogawa's avatar juntogawa 1 year ago

Thanks! How far into the game did you play, if you tried playing it at all?

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virtually-isolated's avatar virtually-isolated 1 year ago

After Eppers threw up the invisible walls I tried to follow the roads toward Malery's house, but failed after driving around aimlessly, talking to as many NPC's as I could. I ended up lost and driving circles in Japan/HongKong. I really dug the vibe and the fun & strange characters even though I didn't get far and may have mostly talked to the random citizens.

juntogawa's avatar juntogawa 1 year ago

That's great!

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"This Is (NOT!) A Car Club" is a funny game about a car club that gets threatened by an evil cat who wants to replace all cars with maglev trains. I made it, with the help from some friends, between 2022-2024, because I couldn't find any fun games that worked in the web browser, and that started fast. So I created it myself. It's a racing game, but also an RPG game. Kind of. /kbrecordzz

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Last updated 7 hours ago
CreatedSep 18, 2023
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comedy 3d gaming games videogames