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This Is (NOT!) A Car Club

notacarclub.kbrecordzz.com

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When going through my 1 year old notes with jokes and characters, it's obvious I tried to replicate my last (the one on this page) game. Better to come up with something new and different. Probably needed a long break for that to actually happen naturally.
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When you're a high achiever and wants to achieve even more, the missing piece isn't more effort, it's more rest. It will give you the health to continue with something long-term, and create space for reflection and creativity so you can change your methods when you're stuck.
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juntogawa 2 weeks ago

I try to focus on health instead of results. Mostly because it's a better thing to care about, but... *speaks in a lower tone* also because it allows me to reach better results (Don't tell anyone!)

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juntogawa 2 weeks ago

I know of this contradiction, and I make use of it, but at the same time I don't allow myself to believe in it, because then it would stop working...

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Looking through my (actual physical) notebooks for NPC character ideas. They're spread out over various notebooks. In 70 pages I may find one great joke, but if it's great it's great!
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The game project is starting to get big. I've created lots of stuff and now all the parts need to connect to each other, which requires different parts of my brain to work at the same time. This is probably where I start to make weird mindmaps of the project to outsource stuff from my brain, or sign up for a project management app (or a project management "suite", that sounds much more serious).
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juntogawa 2 weeks ago

Made the game's 3D world smaller. Less areas but with more polish, quality > quantity

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Too bad that I've managed to get a (small) following on this page, when my next game will be released on another one... (https://neocities.org/site/kbrecordzz). ILLEGAL TO FOLLOW! So, make sure to just not follow that Neocities profile and everything will be fine!
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juntogawa 3 weeks ago

This is my own 3D engine, which I'm currently porting my upcoming game to. It's called "Brutus Force" / brutusforce and it doesn't even use matrix math. It's just trigonometry (you can - obviously - create 3D graphics with only easy-to-understand trigonometry, but no one talks about it!)

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Quality comes from the inside. The inside of your mind. From your unique thoughts and experiences that can't be copied by anyone else. That's why great art is unique, and vice versa. Because it's the same thing. That's why you can't measure quality, because it can't be compared to other things. That's why you can't copy real quality or repeat it on a schedule, because then it stops being unique.
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juntogawa 3 weeks ago

That's also why real quality survives all trends, because it can't be replaced by anything new, because nothing else can be like it.

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Starting to get past the "three.js parts" of three.js and get closer to the WebGL parts.
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Trying to improve the graphics of my next game, and it seems to come down to 3 things: creating efficient technology to run the graphics (since I make games for all kinds of devices, including low-power ones), making good tools who make it frictionless and fun to create, and then actually improving my feel for quality in art.
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juntogawa 4 weeks ago

Compared to This Is (NOT!) A Car Club, I want to improve quality instead of quantity. Have an interesting variation in the graphics instead of just _many things_. So I'm designing shaders to be able to use multiple images for house textures and character/object sprites without slowing down the GPU.

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juntogawa 4 weeks ago

Technical things like this are advanced but very solvable. Making good tools is mostly about de-learning all the bad tools with too many options and buttons that put technology in the way when you try to focus on your art.

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juntogawa 4 weeks ago

Actually getting good at art and graphics is the real work, there are no cool tricks for this except experience and time...

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Last updated 3 days ago
CreatedSep 18, 2023
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comedy 3d gaming games art