Okay, let's try again. This weekend I will make a new version of the (upcoming) game. It will contain a full workday at Manago the management company where you'll see O'Malley tackle a normal day as a management CEO where he ends up collapsing from stress because of the pressure from trying to introduce the new "official brand gradient" (blue, to a slightly less blue blue) in production. That's the goal at least.
So I'm doing it this weekend, but it will be released some time during the weekdays next week. Not a big release of course, just another snapshot looking into the development with all its flaws.
So I'm doing it this weekend, but it will be released some time during the weekdays next week. Not a big release of course, just another snapshot looking into the development with all its flaws.
Please look forward to a badger getting completely destroyed by burnout