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This Is (NOT!) A Car Club

notacarclub.kbrecordzz.com

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Trying to improve the graphics of my next game, and it seems to come down to 3 things: creating efficient technology to run the graphics (since I make games for all kinds of devices, including low-power ones), making good tools who make it frictionless and fun to create, and then actually improving my feel for quality in art.
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juntogawa 2 weeks ago

Compared to This Is (NOT!) A Car Club, I want to improve quality instead of quantity. Have an interesting variation in the graphics instead of just _many things_. So I'm designing shaders to be able to use multiple images for house textures and character/object sprites without slowing down the GPU.

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juntogawa 2 weeks ago

Technical things like this are advanced but very solvable. Making good tools is mostly about de-learning all the bad tools with too many options and buttons that put technology in the way when you try to focus on your art.

1 like
juntogawa 2 weeks ago

Actually getting good at art and graphics is the real work, there are no cool tricks for this except experience and time...

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Last updated 2 days ago
CreatedSep 18, 2023
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comedy 3d gaming games art