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This Is (NOT!) A Car Club

notacarclub.kbrecordzz.com

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I'm playing through the game right now to find small errors to fix, because I want the game to be better, AND when I change the files, my site appears in the "Activity" tab so people may discover the game. And while I play I also gain insights about what I did bad and what I did good, which I'll have in mind when I make the follow-up to this game.
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juntogawa 11 months ago

My insights so far:

juntogawa 11 months ago

-It's good to write in simple words, but don't exaggerate it. It's also important to write naturally!

juntogawa 11 months ago

-Too much stuff thrown at the player can feel messy, but can also feel fun. Find a combination where it's not too messy and not too boring/empty/structured

juntogawa 11 months ago

-It's impossible to read dialogue while racing

juntogawa 11 months ago

-Don't try to explain the context and background of the story with a long dialogue in the start. The player has to know what world it's being thrown into, but they should be able to understand that naturally from the environment

juntogawa 11 months ago

-The personality of the characters shouldn't be shown with grammar and word choices only. It should be deeper than that. It should be shown with their behavior primarily.

juntogawa 11 months ago

Seems like the main point it: Make it natural, don't force it. Most importantly, just make it fun

juntogawa 11 months ago

And I don't mean, just do whatever feels right in the moment. That's not what I mean with natural. I mean, use the knowledge I get about storytelling and design to make natural decisions that don't feel like I'm following a manual for creating things

juntogawa 11 months ago

-Have confidence in that the story and ideas are good as themselves, no need for irony or meta-jokes to comment on stuff

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Last updated 2 days ago
CreatedSep 18, 2023
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comedy 3d gaming games art