Very unfinished platformer exploration game, basically a tech demo.
I gotta try your game now that I'm home! I was on vacation for a while
I liked the ride-able sine wave
Lots of my starters for my garden look wavy. Maybe ill try to take some pics
The thing about wormwood being bitter is really interesting.
Got around to watching that old video on making the radio crystals. Very interesting. I like what you had to say about contrasting the high tech final product with the simplicity of many of the individual steps like spooning out the grinding solutions.
it's easier to dodge enemies now - the game screen is a bit larger especially the edges & the collision box is smaller. it doesn't scroll faster till later. also there's a special attack that costs 5 ammo.
Fun updates. Ill have to try it out
Cool game, it reminds me of really old ones from the 1970's.
5940. you gonna make a high score list? haha
some textfiles on the index & playable web game is the update.
that game is fun and runs great. minor suggesstions from a gameplay perspective to up difficulty. make hitting ground take away 2 HP points. consider minor symbol rather than color to code the various power ups. consider making gun / jump / hp powerups to only appear (sometimes) after killing a red. Only ammo should spawn on the map, otherwise its really easy to survive forever.
maybe give the main guy a little face somehow so you know which way he's facing when shooting. Anyways, those were my observations. I think the ammt of HP powerups now just makes it super easy to live forever. Old games were brutal.
also I personally would like the main guy to be a little more slim, i kinda dont like controlling a square, but i mean, its okay. Golden ratio type ratio for main character might work bettter.
thanks for the feedback. I made those changes. hp only spawns 3 times in a single game, collectibles have text on them, player has a dot (not quite a face), upgrades require shooting enough reds to appear, upgrades aren't as strong, game is more difficult at higher score (no changes after 24001 points which just scrolls screen faster).
Ill have to play again when im at my cpu! Fun little climbing game.
played it again and it's real fun. more suggestions you didn't ask for (haha feel free to ignore or take). when your chr is on a platform pressing down could make you crouch a little bit to help dodge close reds. Also when I got to like 4,500 points, the speed increase made it so i couldnt really keep up. I think before when there were way more jump and speed upgrades I could keep up with it.
that text - HTML converter page is great! just tried it out. also love how i can just save the page and it still works! won't infringe on anything though. that's a really good feature you got there!
also special appreciation for the notes on carpet trees page!
thanks. the text to html is self contained, it doesn't look up anything external, so it works just as is. feel free to distribute it if you want, i don't mind.
also i only tested the text to html with basic ascii characters, i dunno what'll happen with non english language characters or more advanced punctionation marks.
I also liked your carpet notes page.
multi-pronged antennae are often called 'tree antenna'
The Yosemite National Park in California, USA does look just like the Valley of Salt from the bible, the resemblance is uncanny. The USA is probably biblical lands (Real Israel, Real Egypt etc.), this is really interesting stuff.