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some textfiles on the index & playable web game is the update.
that game is fun and runs great. minor suggesstions from a gameplay perspective to up difficulty. make hitting ground take away 2 HP points. consider minor symbol rather than color to code the various power ups. consider making gun / jump / hp powerups to only appear (sometimes) after killing a red. Only ammo should spawn on the map, otherwise its really easy to survive forever.
maybe give the main guy a little face somehow so you know which way he's facing when shooting. Anyways, those were my observations. I think the ammt of HP powerups now just makes it super easy to live forever. Old games were brutal.
also I personally would like the main guy to be a little more slim, i kinda dont like controlling a square, but i mean, its okay. Golden ratio type ratio for main character might work bettter.
thanks for the feedback. I made those changes. hp only spawns 3 times in a single game, collectibles have text on them, player has a dot (not quite a face), upgrades require shooting enough reds to appear, upgrades aren't as strong, game is more difficult at higher score (no changes after 24001 points which just scrolls screen faster).
Ill have to play again when im at my cpu! Fun little climbing game.
played it again and it's real fun. more suggestions you didn't ask for (haha feel free to ignore or take). when your chr is on a platform pressing down could make you crouch a little bit to help dodge close reds. Also when I got to like 4,500 points, the speed increase made it so i couldnt really keep up. I think before when there were way more jump and speed upgrades I could keep up with it.